My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Bandit
Giant Snowball
Fire Spirit Bats Balloon
Zap
Fire Spirit Bats Balloon Prince Bandit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Bandit
The Log
Fire Spirit Prince Bandit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Balloon Prince Bandit
Fireball
Wizard Balloon Bandit
Poison
Bats Wizard Balloon
Lightning
Valkyrie Wizard Balloon Prince Bandit
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Bandit Valkyrie Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Prince Bandit
Bats
Valkyrie Balloon Prince Bandit
Valkyrie
Fire Spirit Bats Balloon Prince Wizard Bandit
Wizard
Valkyrie Balloon Prince Bandit
Balloon
Bats Valkyrie Fire Spirit Wizard The Log Bandit
Prince
Valkyrie Fire Spirit Bats Wizard The Log
The Log
Balloon Prince Bandit
Bandit
Fire Spirit Bats Valkyrie Wizard Balloon The Log

Defense Synergies 1 14

Fire Spirit
Valkyrie The Log
Bats
Valkyrie Prince The Log Bandit
Valkyrie
Fire Spirit Bats Wizard Prince The Log Bandit
Wizard
Valkyrie Prince The Log Bandit
Balloon
Prince
The Log Bats Valkyrie Wizard
The Log
Prince Fire Spirit Bats Valkyrie Wizard Bandit
Bandit
Bats Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Bats Valkyrie Prince The Log Bandit
Prince Fire Spirit Bats Valkyrie Bandit
Prince Bats Valkyrie Bandit
Valkyrie Prince The Log
The Log Fire Spirit Bats Valkyrie Bandit
Bats Fire Spirit Wizard
Valkyrie The Log Bandit
Prince
Fire Spirit Valkyrie Prince Bandit
Bats Valkyrie Wizard The Log Bandit
Bats Wizard
Prince Fire Spirit Bats Valkyrie Wizard The Log Bandit
Fire Spirit Valkyrie Wizard Bats Prince The Log
Prince Bandit
Prince The Log Bandit
Wizard Bats Valkyrie Prince
Fire Spirit Bats Valkyrie Wizard Prince The Log Bandit
Valkyrie Wizard The Log Fire Spirit Bats Bandit
Prince
Valkyrie Wizard Fire Spirit Bats Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Bandit
Bandit Valkyrie Wizard Prince The Log
Bandit Bats Valkyrie Prince The Log
Valkyrie Prince Bats The Log Bandit
Valkyrie Prince Bandit
Fire Spirit Wizard Bats
Prince Bats Valkyrie Bandit
Valkyrie Prince
Bats Valkyrie Prince The Log Bandit
Bats Valkyrie Prince
Valkyrie Prince The Log
Prince Valkyrie Wizard Bandit
Wizard Valkyrie
Bats Valkyrie Prince The Log
Bats Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
The Log Bandit
The Log Bandit
Valkyrie Prince The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Bats
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard Bandit
Fire Spirit Bats Prince
Valkyrie Wizard Prince The Log Bandit
Fire Spirit Wizard
Fire Spirit The Log Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Bats
Fire Spirit Wizard Prince The Log Bandit
Fire Spirit Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard Bandit
Wizard Prince The Log Bandit
The Log Bandit
Fire Spirit Bats Wizard
Bats Wizard
Wizard The Log Bandit
Prince
Wizard The Log
Fire Spirit Bats Prince Bandit
Fire Spirit Wizard
The Log
Valkyrie Wizard Prince
The Log Wizard
Prince
Bats The Log
Bats
Prince The Log Bandit

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