My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Guards
Giant Snowball
Bats Archers Guards Baby Dragon
Zap
Bats Archers Royal Giant Guards
Barbarian Barrel
Archers Guards
The Log
Archers Royal Giant Guards
Earthquake
Archers Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Guards Baby Dragon
Fireball
Archers Baby Dragon
Poison
Bats Archers Guards
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Guards Fireball Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Baby Dragon
Zap
Fireball Bats Archers Royal Giant Guards Baby Dragon The Log
Archers
Zap Royal Giant Baby Dragon
Royal Giant
Bats Fireball Zap Archers Guards Baby Dragon The Log
Fireball
Zap Royal Giant Baby Dragon The Log
Guards
Zap Royal Giant The Log
Baby Dragon
Bats Zap Archers Royal Giant Fireball
The Log
Zap Royal Giant Fireball Guards

Defense Synergies 2 13

Bats
Zap Baby Dragon The Log
Zap
Fireball Bats Archers Guards Baby Dragon The Log
Archers
Zap Guards Baby Dragon The Log
Royal Giant
Fireball
Zap The Log
Guards
Zap Archers Baby Dragon The Log
Baby Dragon
Bats Zap Archers Guards The Log
The Log
Fireball Bats Zap Archers Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon The Log
Bats Zap The Log
Bats Archers
Bats Guards
Fireball The Log
Fireball The Log Bats Zap Archers Guards Baby Dragon
Bats Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Guards Archers
Bats Archers Guards Zap Fireball Baby Dragon The Log
Bats Zap Archers Fireball Baby Dragon
Bats Zap Fireball Guards The Log
Fireball Bats Zap Guards Baby Dragon The Log
Zap Fireball The Log
Bats Fireball
Fireball Bats Zap Archers Guards Baby Dragon The Log
Zap Baby Dragon The Log Bats Archers Fireball Guards
Bats Archers Fireball Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball
Fireball Zap Archers Baby Dragon The Log
Guards Bats Zap The Log
Guards Bats Zap Fireball The Log
Guards
Fireball Bats Zap Archers Baby Dragon
Guards Bats Archers Fireball
Zap Bats Fireball Baby Dragon The Log
Guards
Bats Guards
Zap Fireball Guards The Log
Fireball Guards
Archers Fireball Baby Dragon
Guards Bats Zap Archers Fireball Baby Dragon The Log
Bats Zap Archers Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Guards The Log
Fireball Zap Baby Dragon The Log
Fireball Bats Zap Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Bats Fireball Guards
Zap Fireball The Log
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bats
Zap Archers Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Baby Dragon
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Bats Zap Archers Fireball Baby Dragon
Zap Bats Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Archers Fireball Guards
Fireball Zap Archers Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Fireball Guards Baby Dragon The Log
Bats Zap Fireball
Zap Fireball Baby Dragon The Log

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