My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Dark Prince Prince
Barbarian Barrel
Goblin Barrel Dark Prince Royal Ghost Electro Wizard
The Log
Goblin Barrel Dark Prince Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Dark Prince Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Royal Ghost Dark Prince Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Royal Ghost

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince Prince P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Dark Prince Prince
Goblin Barrel
Dark Prince Prince Bats Arrows P.E.K.K.A Royal Ghost
Dark Prince
Goblin Barrel Prince Bats Arrows Royal Ghost Electro Wizard
Prince
Goblin Barrel Dark Prince Bats Arrows Royal Ghost Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Barrel
Royal Ghost
Goblin Barrel Dark Prince Prince Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Prince Royal Ghost

Defense Synergies 0 13

Bats
Dark Prince Prince P.E.K.K.A Electro Wizard
Arrows
Dark Prince Prince P.E.K.K.A
Goblin Barrel
Dark Prince
Bats Arrows Prince Royal Ghost Electro Wizard
Prince
Bats Arrows Dark Prince Electro Wizard
P.E.K.K.A
Bats Arrows Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Bats Dark Prince Prince P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Bats Dark Prince Prince Electro Wizard
Prince P.E.K.K.A Bats Dark Prince Electro Wizard
Prince P.E.K.K.A Bats Dark Prince Electro Wizard
Arrows Dark Prince Prince P.E.K.K.A
Arrows Bats Dark Prince Royal Ghost Electro Wizard
Bats Electro Wizard Arrows
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Dark Prince Prince Royal Ghost Electro Wizard
Bats Electro Wizard Arrows Dark Prince Royal Ghost
Arrows Bats Electro Wizard
Prince P.E.K.K.A Bats Dark Prince Electro Wizard
Bats Arrows Dark Prince Prince P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
Bats Arrows Dark Prince Prince P.E.K.K.A Electro Wizard
Arrows Bats Dark Prince Prince Royal Ghost Electro Wizard
Arrows Bats Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Prince Electro Wizard
Dark Prince Royal Ghost Bats Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Prince Royal Ghost
P.E.K.K.A Bats Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince Prince
Arrows Bats Electro Wizard
Dark Prince Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Electro Wizard Bats Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Prince
P.E.K.K.A Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A
Electro Wizard Bats Dark Prince Prince P.E.K.K.A
Bats Arrows Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows Dark Prince Prince
Arrows Dark Prince
Arrows Bats
Arrows
Arrows
Arrows
Bats Prince Electro Wizard
Arrows Dark Prince Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Bats
Arrows Dark Prince Prince Electro Wizard
Arrows
Prince
Arrows
Prince
Arrows
Arrows Dark Prince
Arrows Royal Ghost Electro Wizard
Arrows Prince
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows
Electro Wizard Bats Dark Prince Prince
Arrows Electro Wizard
Arrows
Dark Prince Prince Electro Wizard
Arrows
Arrows
Dark Prince Prince P.E.K.K.A
Bats Electro Wizard
Bats Electro Wizard
Dark Prince Prince Royal Ghost Electro Wizard

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