My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Sparky
Giant Snowball
Bats Baby Dragon Lumberjack
Zap
Bats Sparky
Barbarian Barrel
Elite Barbarians Wizard Lumberjack Sparky
The Log
Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Fireball
Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Poison
Bats Wizard Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Baby Dragon Lumberjack Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Baby Dragon Lumberjack Sparky
Arrows
Elite Barbarians Sparky Lumberjack
Elite Barbarians
Arrows Bats Wizard Lumberjack Sparky
Wizard
Tornado Elite Barbarians Lumberjack Sparky
Tornado
Wizard Baby Dragon Sparky
Baby Dragon
Tornado Bats Lumberjack Sparky
Lumberjack
Bats Arrows Elite Barbarians Wizard Baby Dragon Sparky
Sparky
Arrows Tornado Bats Elite Barbarians Wizard Baby Dragon Lumberjack

Defense Synergies 2 11

Bats
Baby Dragon Lumberjack Sparky
Arrows
Tornado Lumberjack Sparky
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Lumberjack
Tornado
Wizard Sparky Arrows Baby Dragon Sparky
Baby Dragon
Bats Tornado Lumberjack
Lumberjack
Bats Arrows Wizard Baby Dragon
Sparky
Tornado Bats Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Elite Barbarians Lumberjack Sparky Bats
Tornado Lumberjack Sparky Bats Elite Barbarians
Elite Barbarians Lumberjack Sparky Bats
Arrows Elite Barbarians Tornado Lumberjack Sparky
Arrows Tornado Bats Baby Dragon Lumberjack
Bats Tornado Arrows Wizard Baby Dragon
Arrows Baby Dragon Sparky
Sparky Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Lumberjack Sparky
Bats Arrows Wizard Tornado Baby Dragon Lumberjack
Arrows Bats Wizard Tornado Baby Dragon
Lumberjack Sparky Bats Elite Barbarians Wizard
Wizard Sparky Bats Arrows Tornado Baby Dragon Lumberjack
Elite Barbarians Sparky Lumberjack
Tornado Elite Barbarians Lumberjack Sparky
Wizard Sparky Bats Arrows Elite Barbarians Tornado Lumberjack
Arrows Bats Elite Barbarians Wizard Tornado Baby Dragon Lumberjack
Arrows Wizard Tornado Baby Dragon Bats Lumberjack
Sparky Elite Barbarians Tornado Lumberjack
Wizard Bats Arrows Elite Barbarians Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Sparky
Arrows Elite Barbarians Wizard Baby Dragon Lumberjack
Lumberjack Bats Elite Barbarians Sparky
Lumberjack Bats Elite Barbarians Tornado Sparky
Elite Barbarians Lumberjack Sparky
Arrows Wizard Bats Tornado Baby Dragon
Sparky Bats Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Sparky
Bats Elite Barbarians Tornado Baby Dragon Sparky
Sparky
Bats Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians Tornado
Elite Barbarians Wizard Lumberjack Sparky
Wizard Baby Dragon Sparky
Elite Barbarians Sparky Bats Tornado Baby Dragon Lumberjack
Bats Arrows Elite Barbarians Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Sparky
Arrows Tornado Baby Dragon
Arrows Baby Dragon Sparky
Arrows Sparky
Wizard Arrows Baby Dragon Sparky
Arrows Wizard Bats Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado
Bats Elite Barbarians Tornado Lumberjack Sparky
Arrows Wizard Tornado Sparky
Arrows Wizard Tornado Baby Dragon
Elite Barbarians Baby Dragon Sparky
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Tornado Sparky
Bats Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon
Baby Dragon Sparky
Arrows Wizard Tornado
Tornado Sparky
Arrows Baby Dragon
Arrows Tornado Wizard Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Elite Barbarians Bats Arrows Wizard Tornado Baby Dragon Sparky
Bats Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats
Arrows Wizard Tornado Baby Dragon
Arrows
Wizard Baby Dragon Lumberjack Sparky
Arrows Wizard Baby Dragon
Arrows Tornado Sparky
Elite Barbarians Sparky
Bats Elite Barbarians Tornado Baby Dragon Sparky
Bats Tornado
Tornado Baby Dragon Sparky

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