My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Dark Prince
The Log
Elite Barbarians Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Skeleton Army Dark Prince Inferno Dragon
Fireball
Elite Barbarians Wizard Skeleton Army Inferno Dragon
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Dark Prince Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Dark Prince Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Dark Prince Inferno Dragon
Arrows
Elite Barbarians Dark Prince
Elite Barbarians
Arrows Bats Wizard The Log
Wizard
Elite Barbarians Dark Prince
Skeleton Army
Dark Prince
Bats Arrows Wizard
The Log
Elite Barbarians
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Dark Prince The Log Inferno Dragon
Arrows
Dark Prince
Elite Barbarians
Dark Prince Wizard The Log
Wizard
Elite Barbarians Skeleton Army Dark Prince The Log
Skeleton Army
Wizard The Log Inferno Dragon
Dark Prince
Elite Barbarians Bats Arrows Wizard The Log
The Log
Bats Elite Barbarians Wizard Skeleton Army Dark Prince Inferno Dragon
Inferno Dragon
Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Skeleton Army Inferno Dragon Bats Dark Prince The Log
Skeleton Army Bats Elite Barbarians Dark Prince Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats Dark Prince
Arrows Elite Barbarians Skeleton Army Dark Prince The Log
Arrows Skeleton Army The Log Bats Dark Prince
Bats Inferno Dragon Arrows Wizard
Arrows The Log
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dark Prince
Bats Skeleton Army Arrows Wizard Dark Prince The Log
Arrows Inferno Dragon Bats Wizard
Skeleton Army Bats Elite Barbarians Wizard Dark Prince The Log
Wizard Skeleton Army Bats Arrows Dark Prince The Log
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians The Log Inferno Dragon
Wizard Bats Arrows Elite Barbarians Skeleton Army Dark Prince
Arrows Bats Elite Barbarians Wizard Skeleton Army Dark Prince The Log
Arrows Wizard The Log Bats Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Skeleton Army Dark Prince Bats Arrows Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Dark Prince
Arrows Elite Barbarians Wizard The Log Inferno Dragon
Skeleton Army Bats Elite Barbarians Dark Prince The Log
Skeleton Army Dark Prince Bats Elite Barbarians The Log
Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Arrows Wizard Bats
Skeleton Army Dark Prince Bats Elite Barbarians
Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Bats Elite Barbarians Skeleton Army Dark Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians Dark Prince
Skeleton Army Arrows Elite Barbarians Dark Prince The Log
Elite Barbarians Skeleton Army Dark Prince Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Bats Dark Prince The Log Inferno Dragon
Bats Arrows Elite Barbarians Wizard Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Dark Prince The Log
Wizard Arrows Dark Prince The Log
Arrows Wizard Bats
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats Elite Barbarians
Arrows Wizard Dark Prince The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Arrows Wizard Dark Prince The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Dark Prince
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Bats Arrows Wizard
Bats Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats Skeleton Army Dark Prince
Arrows Wizard
Arrows The Log
Wizard Dark Prince
Arrows The Log Wizard
Arrows
Elite Barbarians Dark Prince
Bats Elite Barbarians The Log
Bats
Dark Prince The Log

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