My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Royal Hogs
Giant Snowball
Bats Hog Rider Royal Hogs Baby Dragon Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Elite Barbarians Royal Hogs Witch
The Log
Elite Barbarians Hog Rider Royal Hogs Witch
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Royal Hogs Baby Dragon Witch
Fireball
Elite Barbarians Hog Rider Royal Hogs Baby Dragon Witch
Poison
Bats Royal Hogs Witch
Lightning
Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Hog Rider Baby Dragon Royal Hogs Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Royal Hogs Baby Dragon
Arrows
Elite Barbarians Hog Rider Royal Hogs
Elite Barbarians
Arrows Bats Hog Rider The Log
Hog Rider
Bats Arrows The Log Elite Barbarians Baby Dragon Witch
Royal Hogs
Arrows Bats The Log
Baby Dragon
Bats Hog Rider Witch
Witch
Hog Rider Baby Dragon
The Log
Hog Rider Elite Barbarians Royal Hogs

Defense Synergies 0 6

Bats
Baby Dragon The Log
Arrows
Elite Barbarians
The Log
Hog Rider
Royal Hogs
Baby Dragon
Bats Witch The Log
Witch
Baby Dragon The Log
The Log
Bats Elite Barbarians Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Elite Barbarians Bats Witch The Log
Witch Bats Elite Barbarians
Elite Barbarians Witch Bats
Arrows Elite Barbarians The Log
Arrows The Log Bats Baby Dragon
Bats Arrows Baby Dragon Witch
Arrows Baby Dragon The Log
Witch Elite Barbarians
Elite Barbarians
Bats Witch Arrows Baby Dragon The Log
Arrows Bats Baby Dragon Witch
Bats Elite Barbarians Witch The Log
Bats Arrows Baby Dragon Witch The Log
Elite Barbarians
Elite Barbarians The Log
Bats Arrows Elite Barbarians Witch
Arrows Bats Elite Barbarians Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Bats
Elite Barbarians
Bats Arrows Elite Barbarians Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Arrows Elite Barbarians Baby Dragon The Log
Bats Elite Barbarians Witch The Log
Bats Elite Barbarians The Log
Elite Barbarians Witch
Arrows Bats Baby Dragon Witch
Bats Elite Barbarians Witch
Elite Barbarians
Bats Elite Barbarians Baby Dragon Witch The Log
Witch
Bats Elite Barbarians Witch
Arrows Elite Barbarians The Log
Elite Barbarians Witch
Baby Dragon Witch
Elite Barbarians Witch Bats Baby Dragon The Log
Bats Arrows Elite Barbarians Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log
Bats Elite Barbarians
Arrows The Log
Arrows Baby Dragon
Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows
Bats
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Witch
Witch
Arrows The Log Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Elite Barbarians Bats Arrows Baby Dragon Witch
Bats Witch
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Bats Witch
Arrows Baby Dragon Witch
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Elite Barbarians
Bats Elite Barbarians Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log

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