My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Lumberjack Sparky
Fireball
Wizard Skeleton Army Lumberjack Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Lumberjack Wizard Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Golem Lumberjack Sparky
Arrows
Golem Sparky Lumberjack Mega Knight
Wizard
Golem Lumberjack Sparky Mega Knight
Skeleton Army
Sparky
Golem
Arrows Bats Wizard Lumberjack Sparky
Lumberjack
Bats Arrows Wizard Golem Sparky Mega Knight
Sparky
Arrows Bats Wizard Skeleton Army Golem Lumberjack
Mega Knight
Bats Arrows Wizard Lumberjack

Defense Synergies 1 10

Bats
Lumberjack Sparky Mega Knight
Arrows
Mega Knight Lumberjack Sparky
Wizard
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Lumberjack Sparky
Golem
Lumberjack
Bats Arrows Wizard Skeleton Army
Sparky
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Skeleton Army Lumberjack Sparky Bats Mega Knight
Skeleton Army Lumberjack Sparky Mega Knight Bats
Skeleton Army Lumberjack Sparky Bats Mega Knight
Arrows Skeleton Army Lumberjack Sparky Mega Knight
Arrows Skeleton Army Bats Lumberjack Mega Knight
Bats Arrows Wizard
Arrows Sparky Mega Knight
Sparky Skeleton Army Lumberjack
Skeleton Army Lumberjack Sparky Mega Knight
Bats Skeleton Army Arrows Wizard Lumberjack Mega Knight
Arrows Bats Wizard
Skeleton Army Lumberjack Sparky Mega Knight Bats Wizard
Wizard Skeleton Army Sparky Mega Knight Bats Arrows Lumberjack
Skeleton Army Sparky Lumberjack Mega Knight
Skeleton Army Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Bats Arrows Skeleton Army Lumberjack
Arrows Mega Knight Bats Wizard Skeleton Army Lumberjack
Arrows Wizard Bats Lumberjack Mega Knight
Sparky Lumberjack
Wizard Skeleton Army Mega Knight Bats Arrows Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Sparky
Arrows Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Sparky
Skeleton Army Lumberjack Mega Knight Bats Sparky
Skeleton Army Lumberjack Sparky Mega Knight
Arrows Wizard Bats
Skeleton Army Sparky Bats Lumberjack
Mega Knight Skeleton Army Lumberjack Sparky
Mega Knight Bats Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Lumberjack Sparky
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard Lumberjack Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Bats Lumberjack
Bats Arrows Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Lumberjack Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky Mega Knight
Arrows Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky Mega Knight
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Bats Skeleton Army
Arrows Wizard
Arrows
Wizard Lumberjack Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Bats Sparky
Bats
Sparky Mega Knight

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