My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Barbarian Hut Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Ice Spirit Elite Barbarians Barbarian Hut Goblin Barrel Witch
The Log
Ice Spirit Elite Barbarians Barbarian Hut Goblin Barrel Witch
Earthquake
Barbarian Hut Goblin Barrel Witch
Arrows
Ice Spirit Bats Goblin Barrel Witch
Royal Delivery
Ice Spirit Bats Elite Barbarians Goblin Barrel Witch
Fireball
Elite Barbarians Barbarian Hut Goblin Barrel Witch
Poison
Bats Barbarian Hut Witch
Lightning
Elite Barbarians Barbarian Hut Witch
Rocket
Elite Barbarians Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Goblin Barrel Witch Elite Barbarians Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bats Elite Barbarians Barbarian Hut Witch Goblin Giant
Bats
Barbarian Hut Ice Spirit Elite Barbarians Goblin Barrel Goblin Giant
Arrows
Elite Barbarians Barbarian Hut Goblin Barrel Goblin Giant
Elite Barbarians
Arrows Ice Spirit Bats Goblin Giant
Barbarian Hut
Bats Ice Spirit Arrows Goblin Barrel
Goblin Barrel
Ice Spirit Bats Arrows Barbarian Hut Goblin Giant
Witch
Ice Spirit Goblin Giant
Goblin Giant
Ice Spirit Bats Arrows Elite Barbarians Goblin Barrel Witch

Defense Synergies 1 6

Ice Spirit
Bats Elite Barbarians Witch Goblin Giant
Bats
Barbarian Hut Ice Spirit Goblin Giant
Arrows
Barbarian Hut
Elite Barbarians
Ice Spirit
Barbarian Hut
Bats Arrows
Goblin Barrel
Witch
Ice Spirit
Goblin Giant
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Giant
Elite Barbarians Barbarian Hut Ice Spirit Bats Witch
Barbarian Hut Witch Bats Elite Barbarians
Elite Barbarians Barbarian Hut Witch Bats
Arrows Elite Barbarians
Arrows Bats
Bats Ice Spirit Arrows Barbarian Hut Witch
Barbarian Hut Arrows Goblin Giant
Barbarian Hut Witch Elite Barbarians
Elite Barbarians Ice Spirit
Bats Witch Arrows Goblin Giant
Arrows Bats Barbarian Hut Witch
Barbarian Hut Ice Spirit Bats Elite Barbarians Witch
Barbarian Hut Ice Spirit Bats Arrows Witch
Elite Barbarians Barbarian Hut
Barbarian Hut Ice Spirit Elite Barbarians
Barbarian Hut Bats Arrows Elite Barbarians Witch
Ice Spirit Arrows Bats Elite Barbarians Barbarian Hut Witch
Arrows Witch Ice Spirit Bats Barbarian Hut
Barbarian Hut Elite Barbarians
Bats Arrows Elite Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Witch
Arrows Elite Barbarians
Ice Spirit Bats Elite Barbarians Barbarian Hut Witch Goblin Giant
Bats Elite Barbarians Barbarian Hut Goblin Giant
Barbarian Hut Elite Barbarians Witch Goblin Giant
Arrows Ice Spirit Bats Witch Goblin Giant
Bats Elite Barbarians Barbarian Hut Witch Goblin Giant
Elite Barbarians Barbarian Hut Goblin Giant
Ice Spirit Bats Elite Barbarians Barbarian Hut Witch
Witch Barbarian Hut Goblin Giant
Bats Elite Barbarians Witch
Arrows Elite Barbarians Goblin Giant
Elite Barbarians Barbarian Hut Witch Goblin Giant
Barbarian Hut Witch
Elite Barbarians Witch Ice Spirit Bats Barbarian Hut Goblin Giant
Bats Arrows Elite Barbarians Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Barbarian Hut Goblin Giant
Arrows Barbarian Hut
Arrows
Arrows Ice Spirit Bats Witch Goblin Giant
Arrows Witch
Arrows Ice Spirit Barbarian Hut
Arrows
Bats Elite Barbarians
Arrows
Arrows
Elite Barbarians Barbarian Hut
Arrows
Arrows Elite Barbarians Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows Barbarian Hut
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Bats Arrows Witch
Ice Spirit Bats Witch
Elite Barbarians
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Bats Barbarian Hut Witch
Arrows Witch
Arrows
Arrows
Arrows
Elite Barbarians
Ice Spirit Bats Elite Barbarians Witch
Bats Witch
Witch Goblin Giant

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