My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Elixir Collector Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Valkyrie Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Inferno Dragon Lumberjack
Fireball
Elixir Collector Baby Dragon Inferno Dragon Lumberjack
Poison
Bats Elixir Collector
Lightning
Valkyrie Elixir Collector Baby Dragon Inferno Dragon Lumberjack
Rocket
Valkyrie Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Elixir Collector Tornado Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Valkyrie Baby Dragon Inferno Dragon Lumberjack Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Arrows
Lumberjack
Valkyrie
Bats Lumberjack Tornado Baby Dragon
Elixir Collector
Tornado
Baby Dragon Valkyrie
Baby Dragon
Tornado Bats Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Valkyrie Bats Arrows Baby Dragon

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Arrows
Valkyrie Tornado Lumberjack
Valkyrie
Bats Arrows Tornado Baby Dragon Lumberjack
Elixir Collector
Tornado
Arrows Valkyrie Baby Dragon Inferno Dragon
Baby Dragon
Bats Valkyrie Tornado Inferno Dragon Lumberjack
Inferno Dragon
Bats Tornado Baby Dragon
Lumberjack
Bats Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Inferno Dragon Lumberjack Bats Valkyrie
Tornado Lumberjack Bats Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie
Arrows Valkyrie Tornado Lumberjack
Arrows Tornado Bats Valkyrie Baby Dragon Lumberjack
Bats Tornado Inferno Dragon Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Inferno Dragon Tornado Lumberjack
Tornado Valkyrie Lumberjack
Bats Valkyrie Arrows Tornado Baby Dragon Lumberjack
Arrows Inferno Dragon Bats Tornado Baby Dragon
Lumberjack Bats Valkyrie
Valkyrie Bats Arrows Tornado Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Bats Arrows Valkyrie Tornado Lumberjack
Arrows Bats Valkyrie Tornado Baby Dragon Lumberjack
Arrows Valkyrie Tornado Baby Dragon Bats Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Valkyrie Bats Arrows Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Baby Dragon Inferno Dragon Lumberjack
Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats Tornado
Valkyrie Inferno Dragon Lumberjack
Arrows Bats Tornado Baby Dragon
Bats Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Bats Valkyrie Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Arrows Valkyrie Tornado
Valkyrie Lumberjack
Valkyrie Baby Dragon
Bats Valkyrie Tornado Baby Dragon Inferno Dragon Lumberjack
Bats Arrows Valkyrie Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Bats Tornado Lumberjack
Arrows Valkyrie Tornado
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Bats
Arrows Baby Dragon
Arrows Valkyrie Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Valkyrie Baby Dragon
Inferno Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Bats Arrows Tornado Baby Dragon
Bats
Arrows
Arrows
Arrows
Bats
Arrows Tornado Baby Dragon
Arrows
Valkyrie Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows Tornado
Bats Tornado Baby Dragon
Bats Tornado
Tornado Baby Dragon

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