My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Flying Machine Witch
Zap
Bats Flying Machine Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Valkyrie Flying Machine Wizard Witch Giant Skeleton
Fireball
Flying Machine Wizard Witch
Poison
Bats Flying Machine Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Flying Machine Poison Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Flying Machine
Arrows
Giant Skeleton
Valkyrie
Bats Flying Machine Wizard Witch Giant Skeleton
Flying Machine
Bats Valkyrie Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Poison
Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Valkyrie Flying Machine Wizard Poison Witch

Defense Synergies 0 10

Bats
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Valkyrie
Bats Arrows Flying Machine Wizard Witch
Flying Machine
Valkyrie Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Poison
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Bats Valkyrie Flying Machine Witch
Witch Bats Valkyrie Giant Skeleton
Witch Bats Valkyrie
Arrows Valkyrie Poison Giant Skeleton
Arrows Bats Valkyrie Flying Machine
Bats Arrows Flying Machine Wizard Poison Witch
Arrows Valkyrie Flying Machine Poison Giant Skeleton
Witch
Valkyrie Giant Skeleton
Bats Valkyrie Poison Witch Arrows Flying Machine Wizard Giant Skeleton
Arrows Bats Flying Machine Wizard Poison Witch
Bats Valkyrie Flying Machine Wizard Witch Giant Skeleton
Valkyrie Wizard Bats Arrows Poison Witch
Wizard Bats Arrows Valkyrie Poison Witch
Arrows Bats Valkyrie Flying Machine Wizard Witch
Arrows Valkyrie Wizard Poison Witch Bats Flying Machine Giant Skeleton
Valkyrie Wizard Bats Arrows Flying Machine Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Poison Arrows Valkyrie Flying Machine Wizard
Giant Skeleton Bats Valkyrie Witch
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie Witch
Arrows Wizard Poison Bats Flying Machine Witch
Bats Valkyrie Flying Machine Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Flying Machine Poison Witch
Witch
Bats Valkyrie Flying Machine Witch Giant Skeleton
Arrows Valkyrie Poison Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Flying Machine Witch
Witch Bats Valkyrie Flying Machine Poison Giant Skeleton
Bats Arrows Valkyrie Poison Flying Machine Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie Flying Machine Giant Skeleton
Arrows Poison Flying Machine
Arrows Flying Machine Poison Giant Skeleton
Arrows Valkyrie Flying Machine Poison Giant Skeleton
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison Bats Flying Machine Witch
Arrows Flying Machine Wizard Poison Witch
Arrows Poison Flying Machine Wizard
Arrows Poison Flying Machine Wizard
Bats Poison
Poison Arrows Valkyrie Flying Machine Wizard
Poison Arrows Flying Machine Wizard
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Wizard Poison Witch
Arrows Flying Machine Wizard Poison
Arrows Poison
Bats
Arrows Flying Machine Wizard Poison
Arrows Valkyrie Flying Machine Wizard Poison Witch
Poison Giant Skeleton
Arrows Wizard Poison
Arrows Flying Machine Poison
Arrows Poison Valkyrie Wizard Witch
Witch
Arrows Poison Flying Machine Wizard Witch
Arrows Flying Machine Wizard Poison Witch
Poison Arrows
Poison Bats Arrows Flying Machine Wizard Witch
Bats Flying Machine Wizard Poison Witch
Poison Arrows Wizard
Arrows Poison
Giant Skeleton
Arrows Wizard Poison
Bats Flying Machine Witch
Poison Arrows Flying Machine Wizard Witch
Arrows
Poison Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard Poison
Arrows Poison Giant Skeleton
Flying Machine
Bats Flying Machine Poison Witch Giant Skeleton
Bats Flying Machine Poison Witch
Poison Flying Machine Witch Giant Skeleton

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