My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Baby Dragon Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Royal Ghost
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Baby Dragon Royal Ghost Inferno Dragon
Fireball
Tesla Baby Dragon Inferno Dragon
Poison
Bats
Lightning
Tesla Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Tesla Baby Dragon Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Royal Ghost Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Inferno Dragon
Arrows
Mega Knight
Tesla
Rocket
Baby Dragon
Bats Inferno Dragon Mega Knight
Royal Ghost
Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Arrows Baby Dragon Royal Ghost

Defense Synergies 1 11

Bats
Tesla Baby Dragon Inferno Dragon Mega Knight
Arrows
Mega Knight Tesla
Tesla
Bats Arrows Baby Dragon Inferno Dragon
Rocket
Baby Dragon
Bats Tesla Inferno Dragon Mega Knight
Royal Ghost
Mega Knight
Inferno Dragon
Bats Tesla Baby Dragon Mega Knight
Mega Knight
Arrows Bats Baby Dragon Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Baby Dragon
Inferno Dragon Bats Tesla Mega Knight
Tesla Rocket Mega Knight Bats Inferno Dragon
Tesla Inferno Dragon Bats Mega Knight
Arrows Rocket Mega Knight
Arrows Bats Tesla Baby Dragon Royal Ghost Mega Knight
Bats Tesla Rocket Inferno Dragon Arrows Baby Dragon
Rocket Arrows Tesla Baby Dragon Mega Knight
Tesla Inferno Dragon
Tesla Royal Ghost Mega Knight
Bats Arrows Tesla Baby Dragon Royal Ghost Mega Knight
Arrows Tesla Inferno Dragon Bats Baby Dragon
Tesla Mega Knight Bats Rocket
Rocket Mega Knight Bats Arrows Tesla Baby Dragon Royal Ghost
Inferno Dragon Tesla Mega Knight
Rocket Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows
Arrows Tesla Mega Knight Bats Baby Dragon Royal Ghost
Arrows Baby Dragon Bats Tesla Royal Ghost Inferno Dragon Mega Knight
Tesla Inferno Dragon
Royal Ghost Mega Knight Bats Arrows Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Royal Ghost
Arrows Tesla Rocket Baby Dragon Royal Ghost Inferno Dragon Mega Knight
Mega Knight Bats Rocket
Rocket Mega Knight Bats Tesla
Tesla Inferno Dragon Mega Knight
Arrows Rocket Bats Tesla Baby Dragon
Rocket Bats Tesla
Mega Knight Tesla Inferno Dragon
Rocket Mega Knight Bats Baby Dragon Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla
Rocket Mega Knight Arrows
Rocket Mega Knight Tesla
Tesla Baby Dragon Mega Knight
Tesla Bats Rocket Baby Dragon Inferno Dragon
Bats Arrows Mega Knight Tesla Baby Dragon Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Rocket Arrows Baby Dragon
Arrows Rocket
Rocket Arrows Baby Dragon Mega Knight
Arrows Bats Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Bats
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Baby Dragon Mega Knight
Rocket Arrows Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Mega Knight
Rocket Arrows Baby Dragon
Bats Arrows Baby Dragon
Rocket Bats
Arrows Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Rocket
Rocket Arrows Baby Dragon
Arrows
Rocket Baby Dragon Mega Knight
Arrows Baby Dragon
Rocket Arrows
Mega Knight
Bats Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon Royal Ghost Mega Knight

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