My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Mega Minion
Zap
Bats Royal Giant
Barbarian Barrel
Tesla
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A
Fireball
Tesla Mega Minion
Poison
Bats Mega Minion
Lightning
Tesla Ice Golem Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mega Minion Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Mega Minion Tesla Mini P.E.K.K.A Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Mega Minion Mini P.E.K.K.A
Arrows
Royal Giant Mega Minion Mini P.E.K.K.A
Tesla
Royal Giant
Bats Arrows Ice Golem Mega Minion Rocket
Ice Golem
Bats Mega Minion Royal Giant Mini P.E.K.K.A
Mega Minion
Ice Golem Bats Arrows Royal Giant
Mini P.E.K.K.A
Bats Arrows Ice Golem
Rocket
Royal Giant

Defense Synergies 2 10

Bats
Tesla Ice Golem Mini P.E.K.K.A
Arrows
Tesla Ice Golem Mega Minion Mini P.E.K.K.A
Tesla
Ice Golem Bats Arrows Mega Minion Mini P.E.K.K.A
Royal Giant
Ice Golem
Tesla Mega Minion Bats Arrows Mini P.E.K.K.A
Mega Minion
Ice Golem Arrows Tesla
Mini P.E.K.K.A
Bats Arrows Tesla Ice Golem
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Ice Golem Mega Minion
Mini P.E.K.K.A Bats Tesla Mega Minion
Tesla Mini P.E.K.K.A Rocket Bats Mega Minion
Tesla Mini P.E.K.K.A Bats Mega Minion
Arrows Mini P.E.K.K.A Rocket
Arrows Bats Tesla Mega Minion
Bats Tesla Mega Minion Rocket Arrows
Rocket Arrows Tesla Ice Golem
Tesla Mini P.E.K.K.A
Tesla Ice Golem Mini P.E.K.K.A
Bats Arrows Tesla Ice Golem Mega Minion
Arrows Tesla Mega Minion Bats
Tesla Mini P.E.K.K.A Bats Rocket
Rocket Bats Arrows Tesla Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Rocket Tesla Mini P.E.K.K.A
Tesla Bats Arrows Mini P.E.K.K.A
Arrows Tesla Bats Mega Minion
Arrows Bats Tesla Ice Golem Mega Minion
Mini P.E.K.K.A Tesla
Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Ice Golem
Arrows Tesla Ice Golem Mega Minion Mini P.E.K.K.A Rocket
Bats Ice Golem Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Bats Tesla Ice Golem
Tesla Mini P.E.K.K.A
Arrows Rocket Bats Tesla Ice Golem
Mini P.E.K.K.A Rocket Bats Tesla Ice Golem Mega Minion
Mini P.E.K.K.A Tesla
Rocket Bats Ice Golem Mega Minion Mini P.E.K.K.A
Tesla Mega Minion
Bats Tesla Mega Minion Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket Tesla Ice Golem
Tesla
Tesla Bats Ice Golem Mega Minion Mini P.E.K.K.A Rocket
Bats Arrows Tesla Ice Golem Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Rocket
Arrows
Rocket Arrows
Arrows Ice Golem Rocket
Rocket Arrows
Arrows Bats Ice Golem Mega Minion Rocket
Arrows
Arrows Ice Golem
Arrows
Rocket Bats Mini P.E.K.K.A
Rocket Arrows
Arrows Rocket
Rocket Ice Golem
Arrows Rocket
Arrows Ice Golem
Rocket Arrows
Arrows Rocket
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Mega Minion Mini P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Golem
Mega Minion
Arrows
Arrows
Rocket Arrows
Bats Arrows Ice Golem
Rocket Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Rocket
Rocket Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Rocket
Arrows Ice Golem
Rocket Arrows
Mega Minion
Bats Rocket
Bats Rocket
Rocket

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