My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Tesla Magic Archer
The Log
Royal Giant
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Magic Archer
Fireball
Tesla Magic Archer
Poison
Bats Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Tesla Poison Magic Archer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Earthquake Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight
Arrows
Royal Giant Earthquake Mega Knight
Tesla
Royal Giant
Bats Arrows Earthquake Poison Magic Archer
Earthquake
Royal Giant Arrows Mega Knight
Poison
Royal Giant Mega Knight
Magic Archer
Royal Giant Mega Knight
Mega Knight
Bats Arrows Earthquake Poison Magic Archer

Defense Synergies 1 10

Bats
Tesla Earthquake Mega Knight
Arrows
Mega Knight Tesla
Tesla
Bats Arrows Earthquake Poison Magic Archer
Royal Giant
Earthquake
Bats Tesla Mega Knight
Poison
Tesla Mega Knight
Magic Archer
Tesla Mega Knight
Mega Knight
Arrows Bats Earthquake Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Magic Archer
Bats Tesla Mega Knight
Tesla Mega Knight Bats
Tesla Bats Mega Knight
Arrows Earthquake Poison Mega Knight
Arrows Bats Tesla Earthquake Magic Archer Mega Knight
Bats Tesla Arrows Poison Magic Archer
Earthquake Arrows Tesla Poison Magic Archer Mega Knight
Tesla
Tesla Mega Knight
Bats Poison Arrows Tesla Earthquake Magic Archer Mega Knight
Arrows Tesla Bats Poison Magic Archer
Tesla Mega Knight Bats Earthquake
Mega Knight Bats Arrows Tesla Earthquake Poison Magic Archer
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Arrows Poison
Arrows Tesla Mega Knight Bats Magic Archer
Arrows Earthquake Poison Bats Tesla Magic Archer Mega Knight
Tesla
Mega Knight Bats Arrows Tesla Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Poison Arrows Tesla Magic Archer Mega Knight
Mega Knight Bats
Mega Knight Bats Tesla
Tesla Mega Knight
Arrows Poison Bats Tesla Magic Archer
Bats Tesla
Mega Knight Tesla
Mega Knight Bats Poison Magic Archer
Tesla
Mega Knight Bats Tesla
Mega Knight Arrows Poison
Mega Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Bats Poison Magic Archer
Bats Arrows Poison Mega Knight Tesla Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Magic Archer Arrows
Arrows Poison Magic Archer
Earthquake Arrows Poison Magic Archer
Earthquake Arrows Poison
Poison Arrows Earthquake Magic Archer Mega Knight
Arrows Poison Bats Magic Archer
Arrows Earthquake Poison Magic Archer
Arrows Earthquake Poison Magic Archer
Arrows Poison
Bats Poison
Poison Arrows Earthquake Magic Archer
Poison Arrows Magic Archer
Earthquake Poison Magic Archer
Earthquake Arrows Poison Magic Archer
Earthquake Arrows Poison Magic Archer
Earthquake Arrows Poison Magic Archer
Earthquake Magic Archer Arrows Poison Mega Knight
Arrows Earthquake Poison
Bats
Arrows Earthquake Poison Magic Archer Mega Knight
Arrows Earthquake Poison Magic Archer Mega Knight
Earthquake Poison Magic Archer Mega Knight
Arrows Poison
Earthquake Arrows Poison
Arrows Earthquake Poison Magic Archer Mega Knight
Arrows Poison Earthquake Magic Archer
Arrows Poison Magic Archer Mega Knight
Poison Arrows Magic Archer
Poison Bats Arrows Magic Archer
Bats Poison
Poison Arrows Earthquake Magic Archer Mega Knight
Arrows Poison Magic Archer
Mega Knight
Arrows Earthquake Poison Magic Archer
Earthquake Bats Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Magic Archer Mega Knight
Arrows Earthquake Poison Magic Archer
Arrows Poison
Mega Knight
Bats Poison Magic Archer
Bats Poison Magic Archer
Poison Magic Archer Mega Knight

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