My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Baby Dragon
Zap
Bats
Barbarian Barrel
Tesla Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Baby Dragon
Fireball
Tesla Musketeer Baby Dragon
Poison
Bats Musketeer
Lightning
Tesla Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Rage Baby Dragon
Arrows
Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Musketeer Rage Baby Dragon Mega Knight
Musketeer
Mini P.E.K.K.A Baby Dragon Mega Knight
Rage
Bats Mini P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer Baby Dragon

Defense Synergies 2 14

Bats
Tesla Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Musketeer Bats Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Arrows Tesla Musketeer Baby Dragon
Musketeer
Tesla Bats Mini P.E.K.K.A Baby Dragon Mega Knight
Rage
Baby Dragon
Bats Tesla Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Arrows Bats Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Baby Dragon
Mini P.E.K.K.A Bats Tesla Musketeer Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Musketeer
Tesla Mini P.E.K.K.A Bats Musketeer Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla Musketeer Baby Dragon Mega Knight
Bats Tesla Musketeer Arrows Baby Dragon
Arrows Tesla Musketeer Baby Dragon Mega Knight
Tesla Mini P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Musketeer Mega Knight
Bats Arrows Tesla Musketeer Baby Dragon Mega Knight
Arrows Tesla Musketeer Bats Baby Dragon
Tesla Mini P.E.K.K.A Mega Knight Bats Musketeer
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Tesla Mega Knight Bats Musketeer Baby Dragon
Arrows Baby Dragon Bats Tesla Musketeer Mega Knight
Mini P.E.K.K.A Tesla Musketeer
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Bats Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer Mega Knight
Arrows Bats Tesla Musketeer Baby Dragon
Mini P.E.K.K.A Bats Tesla Musketeer
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A Baby Dragon
Tesla Musketeer
Mega Knight Bats Tesla Mini P.E.K.K.A Musketeer
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla
Tesla Musketeer Baby Dragon Mega Knight
Tesla Bats Mini P.E.K.K.A Musketeer Baby Dragon
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon Mega Knight
Arrows Bats Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Bats Musketeer
Arrows Musketeer Baby Dragon
Arrows
Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Arrows Musketeer Baby Dragon
Arrows
Musketeer Mega Knight
Bats Musketeer Baby Dragon
Bats Musketeer
Musketeer Baby Dragon Mega Knight

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