My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Tesla Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Fireball Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Arrows
Fireball Balloon P.E.K.K.A Lumberjack
Tesla
Fireball
Arrows
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Bats Arrows Lumberjack Wizard
P.E.K.K.A
Arrows Bats Wizard Lumberjack
Lumberjack
Balloon Bats Arrows Wizard P.E.K.K.A

Defense Synergies 0 12

Bats
Tesla P.E.K.K.A Lumberjack
Arrows
Tesla Fireball P.E.K.K.A Lumberjack
Tesla
Bats Arrows Fireball Wizard
Fireball
Arrows Tesla Lumberjack
Wizard
Tesla P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Bats Arrows Wizard
Lumberjack
Bats Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
P.E.K.K.A Lumberjack Bats Tesla
Tesla P.E.K.K.A Lumberjack Bats
Tesla P.E.K.K.A Lumberjack Bats
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Bats Tesla Lumberjack
Bats Tesla Arrows Fireball Wizard
Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Lumberjack
Tesla Lumberjack
Bats Arrows Tesla Fireball Wizard Lumberjack
Arrows Tesla Bats Fireball Wizard
Tesla P.E.K.K.A Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Arrows Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Lumberjack
Tesla Fireball P.E.K.K.A Lumberjack
Tesla Wizard Bats Arrows Fireball P.E.K.K.A Lumberjack
Arrows Tesla Fireball Bats Wizard Lumberjack
Arrows Wizard Bats Tesla Fireball Lumberjack
P.E.K.K.A Tesla Lumberjack
Wizard Bats Arrows Tesla Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball P.E.K.K.A
Fireball Arrows Tesla Wizard Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Tesla Fireball
P.E.K.K.A Tesla Lumberjack
Arrows Fireball Wizard Bats Tesla
P.E.K.K.A Bats Tesla Fireball Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Bats Fireball
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball
Tesla Bats Fireball P.E.K.K.A Lumberjack
Bats Arrows Tesla Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Bats Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Bats Fireball
Bats Fireball
Fireball

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