My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Clone Night Witch
Giant Snowball
Bats Goblin Gang Skeleton Barrel Clone Baby Dragon Night Witch
Zap
Bats Goblin Gang Skeleton Barrel Clone Night Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone Night Witch
The Log
Goblin Gang Skeleton Barrel Clone
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Skeleton Barrel Clone Night Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Clone Baby Dragon Night Witch
Fireball
Goblin Gang Skeleton Barrel Clone Baby Dragon Night Witch
Poison
Bats Goblin Gang Skeleton Barrel Clone Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Clone Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Clone Baby Dragon Golem
Arrows
Golem Skeleton Barrel Night Witch
Goblin Gang
Skeleton Barrel Clone Baby Dragon Golem
Skeleton Barrel
Bats Clone Arrows Goblin Gang Golem
Clone
Skeleton Barrel Golem Night Witch Bats Goblin Gang Baby Dragon
Baby Dragon
Golem Bats Goblin Gang Clone
Golem
Arrows Clone Baby Dragon Night Witch Bats Goblin Gang Skeleton Barrel
Night Witch
Clone Golem Arrows

Defense Synergies 0 1

Bats
Baby Dragon
Arrows
Goblin Gang
Skeleton Barrel
Clone
Baby Dragon
Bats
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon
Bats Goblin Gang Night Witch
Goblin Gang Bats Night Witch
Night Witch Bats Goblin Gang
Arrows
Arrows Goblin Gang Bats Baby Dragon Night Witch
Bats Arrows Goblin Gang Baby Dragon Night Witch
Arrows Skeleton Barrel Baby Dragon
Goblin Gang Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Arrows Baby Dragon Night Witch
Arrows Bats Goblin Gang Baby Dragon Night Witch
Night Witch Bats Goblin Gang
Bats Arrows Goblin Gang Baby Dragon Night Witch
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Night Witch
Arrows Bats Goblin Gang Baby Dragon Night Witch
Arrows Baby Dragon Bats
Goblin Gang Bats Arrows Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Bats
Goblin Gang Bats Night Witch
Goblin Gang Night Witch
Arrows Bats Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Bats Night Witch
Bats Baby Dragon
Goblin Gang
Bats
Arrows
Goblin Gang Night Witch
Baby Dragon
Goblin Gang Bats Baby Dragon Night Witch
Bats Arrows Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Arrows Baby Dragon
Arrows Bats Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Bats Goblin Gang Night Witch
Arrows Skeleton Barrel
Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Bats Night Witch
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Baby Dragon Night Witch
Arrows
Arrows Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Bats Arrows Baby Dragon Night Witch
Bats Skeleton Barrel
Night Witch
Arrows Night Witch
Arrows
Arrows
Skeleton Barrel Bats Goblin Gang Night Witch
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Bats Goblin Gang Baby Dragon
Bats
Skeleton Barrel Baby Dragon

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