My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Goblin Hut Witch Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Bandit
Giant Snowball
Bats Royal Recruits Hog Rider Goblin Hut Witch
Zap
Bats Goblin Hut Witch Bandit
Barbarian Barrel
Royal Recruits Goblin Hut Witch Bandit Magic Archer
The Log
Royal Recruits Hog Rider Goblin Hut Witch Bandit
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Bats Royal Recruits Goblin Hut Witch
Royal Delivery
Bats Royal Recruits Hog Rider Goblin Hut Witch Bandit Magic Archer
Fireball
Hog Rider Goblin Hut Witch Bandit Magic Archer
Poison
Bats Royal Recruits Goblin Hut Witch Magic Archer
Lightning
Goblin Hut Witch Bandit Magic Archer
Rocket
Hog Rider Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Hog Rider Magic Archer Goblin Hut Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Recruits Bandit
Arrows
Hog Rider Bandit
Royal Recruits
Bats Hog Rider Bandit Magic Archer
Hog Rider
Bats Arrows Royal Recruits Goblin Hut Witch Bandit Magic Archer
Goblin Hut
Hog Rider Bandit Magic Archer
Witch
Hog Rider Bandit
Bandit
Bats Arrows Royal Recruits Hog Rider Goblin Hut Witch Magic Archer
Magic Archer
Royal Recruits Hog Rider Goblin Hut Bandit

Defense Synergies 0 7

Bats
Royal Recruits Bandit
Arrows
Goblin Hut Bandit
Royal Recruits
Bats
Hog Rider
Goblin Hut
Arrows Bandit
Witch
Bandit
Bandit
Bats Arrows Goblin Hut Witch Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Magic Archer
Bats Royal Recruits Goblin Hut Witch Bandit
Goblin Hut Witch Bats Royal Recruits Bandit
Royal Recruits Goblin Hut Witch Bats Bandit
Arrows Royal Recruits
Arrows Bats Bandit Magic Archer
Bats Arrows Goblin Hut Witch Magic Archer
Arrows Royal Recruits Bandit Magic Archer
Witch Royal Recruits Goblin Hut
Royal Recruits Bandit
Bats Witch Arrows Royal Recruits Goblin Hut Bandit Magic Archer
Arrows Bats Goblin Hut Witch Magic Archer
Royal Recruits Goblin Hut Bats Witch Bandit
Bats Arrows Royal Recruits Goblin Hut Witch Magic Archer
Royal Recruits Goblin Hut Bandit
Royal Recruits Goblin Hut Bandit
Bats Arrows Royal Recruits Goblin Hut Witch
Arrows Bats Royal Recruits Goblin Hut Witch Bandit Magic Archer
Arrows Witch Bats Royal Recruits Goblin Hut Bandit Magic Archer
Royal Recruits Goblin Hut
Royal Recruits Bats Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Hut Witch Bandit
Bandit Arrows Magic Archer
Royal Recruits Bandit Bats Goblin Hut Witch
Royal Recruits Bats Bandit
Royal Recruits Goblin Hut Witch Bandit
Arrows Bats Goblin Hut Witch Magic Archer
Royal Recruits Bats Goblin Hut Witch Bandit
Royal Recruits
Royal Recruits Bats Goblin Hut Witch Bandit Magic Archer
Royal Recruits Witch Goblin Hut
Bats Royal Recruits Goblin Hut Witch
Royal Recruits Arrows
Royal Recruits Witch Bandit
Royal Recruits Witch Magic Archer
Royal Recruits Goblin Hut Witch Bats Magic Archer
Bats Arrows Royal Recruits Goblin Hut Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Bandit
Arrows Bandit Magic Archer
Arrows Goblin Hut Bandit Magic Archer
Arrows Royal Recruits
Arrows Magic Archer
Arrows Bats Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Bandit
Bats
Arrows Royal Recruits Bandit Magic Archer
Arrows Magic Archer
Goblin Hut Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Hut Witch Bandit Magic Archer
Magic Archer Arrows Royal Recruits Goblin Hut Bandit
Arrows
Bats
Arrows Bandit Magic Archer
Arrows Witch Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Witch Magic Archer
Witch
Arrows Witch Bandit Magic Archer
Arrows Witch Bandit Magic Archer
Arrows Bandit Magic Archer
Bats Arrows Witch Magic Archer
Bats Goblin Hut Witch
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Royal Recruits Goblin Hut Witch Bandit Magic Archer
Arrows Witch Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
Royal Recruits
Bats Royal Recruits Witch Magic Archer
Bats Witch Magic Archer
Royal Recruits Witch Bandit Magic Archer

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