My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Skeleton Army
Giant Snowball
Bats Minions Tombstone Skeleton Army
Zap
Bats Minions Royal Giant Tombstone Skeleton Army
Barbarian Barrel
Tombstone Skeleton Army Royal Ghost
The Log
Royal Giant Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Bats Minions Tombstone Skeleton Army
Royal Delivery
Bats Minions Skeleton Army Royal Ghost
Fireball
Minions Tombstone Skeleton Army
Poison
Bats Minions Tombstone Skeleton Army
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Tombstone Skeleton Army Royal Ghost Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Tombstone

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions
Arrows
Royal Giant Fireball
Minions
Royal Giant Bats
Royal Giant
Bats Arrows Minions Fireball Royal Ghost
Tombstone
Fireball
Arrows Royal Giant
Skeleton Army
Royal Ghost
Royal Giant

Defense Synergies 0 5

Bats
Minions
Arrows
Tombstone Fireball
Minions
Bats Tombstone
Royal Giant
Tombstone
Arrows Minions Fireball
Fireball
Arrows Tombstone
Skeleton Army
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball
Skeleton Army Bats Minions Tombstone
Skeleton Army Bats Minions Tombstone
Skeleton Army Bats Minions Tombstone
Arrows Tombstone Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Minions Royal Ghost
Bats Minions Arrows Tombstone Fireball
Arrows Fireball
Minions Tombstone Skeleton Army
Skeleton Army Royal Ghost
Bats Minions Skeleton Army Arrows Tombstone Fireball Royal Ghost
Arrows Minions Bats Fireball
Tombstone Skeleton Army Bats Minions Fireball
Fireball Skeleton Army Bats Arrows Minions Tombstone Royal Ghost
Skeleton Army Tombstone
Skeleton Army Fireball
Bats Arrows Minions Tombstone Fireball Skeleton Army
Arrows Tombstone Fireball Bats Minions Skeleton Army Royal Ghost
Arrows Bats Minions Tombstone Fireball Royal Ghost
Skeleton Army Royal Ghost Bats Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball Royal Ghost
Fireball Arrows Royal Ghost
Tombstone Skeleton Army Bats Minions
Skeleton Army Bats Fireball
Tombstone Skeleton Army
Arrows Fireball Bats Minions
Skeleton Army Bats Minions Tombstone Fireball
Skeleton Army
Bats Minions Tombstone Fireball Skeleton Army
Tombstone Skeleton Army
Bats Minions Tombstone
Skeleton Army Arrows Fireball
Skeleton Army Tombstone Fireball
Fireball Skeleton Army
Tombstone Skeleton Army Bats Minions Fireball
Bats Arrows Minions Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Minions
Arrows
Arrows Fireball
Arrows Fireball
Bats Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Royal Ghost
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Tombstone Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Fireball
Bats Fireball
Fireball Royal Ghost

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