My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Skeleton Army Balloon
Giant Snowball
Bats Minions Skeleton Army Balloon Lumberjack
Zap
Bats Minions Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Elite Barbarians Skeleton Army Balloon Lumberjack
Fireball
Minions Elite Barbarians Skeleton Army Balloon Lumberjack
Poison
Bats Minions Skeleton Army Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Skeleton Army Freeze Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Elite Barbarians Lumberjack
Arrows
Elite Barbarians Balloon Freeze Lumberjack
Minions
Bats Elite Barbarians Balloon Lumberjack
Elite Barbarians
Arrows Bats Minions Lumberjack
Skeleton Army
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Minions
Lumberjack
Balloon Bats Arrows Minions Elite Barbarians

Defense Synergies 0 9

Bats
Minions Freeze Lumberjack
Arrows
Lumberjack
Minions
Bats Freeze Lumberjack
Elite Barbarians
Skeleton Army
Freeze Lumberjack
Freeze
Bats Minions Skeleton Army Lumberjack
Balloon
Lumberjack
Bats Arrows Minions Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Elite Barbarians Skeleton Army Lumberjack Bats Minions
Skeleton Army Lumberjack Bats Minions Elite Barbarians Freeze
Elite Barbarians Skeleton Army Lumberjack Bats Minions
Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Bats Minions Lumberjack
Bats Minions Arrows Freeze
Arrows
Minions Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Bats Minions Skeleton Army Arrows Freeze Lumberjack
Arrows Minions Bats
Skeleton Army Lumberjack Bats Minions Elite Barbarians Freeze
Skeleton Army Bats Arrows Minions Freeze Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Freeze Lumberjack
Bats Arrows Minions Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Minions Elite Barbarians Skeleton Army Lumberjack
Arrows Freeze Bats Minions Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Bats Arrows Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians
Arrows Elite Barbarians Lumberjack
Skeleton Army Lumberjack Bats Minions Elite Barbarians
Skeleton Army Lumberjack Bats Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Minions Freeze
Skeleton Army Bats Minions Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Freeze Bats Minions Elite Barbarians Skeleton Army
Skeleton Army
Bats Minions Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Elite Barbarians Skeleton Army Bats Minions Freeze Lumberjack
Bats Arrows Minions Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Bats Minions Freeze
Arrows
Arrows Freeze
Arrows
Bats Minions Elite Barbarians Lumberjack
Arrows
Arrows
Elite Barbarians
Arrows Minions Freeze
Arrows Elite Barbarians
Arrows
Arrows
Arrows Freeze
Bats Minions
Arrows
Arrows
Minions
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows
Bats Minions Freeze
Elite Barbarians
Arrows
Arrows Freeze
Arrows
Bats Minions Skeleton Army Freeze
Arrows
Freeze
Arrows
Lumberjack
Arrows
Arrows
Elite Barbarians
Bats Minions Elite Barbarians Freeze
Bats
Freeze

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