My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang Witch
Zap
Bats Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Minions Goblin Gang Witch
Royal Delivery
Bats Minions Goblin Gang Valkyrie Witch
Fireball
Minions Goblin Gang Witch
Poison
Bats Minions Goblin Gang Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Valkyrie Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Minions
Arrows
Mega Knight
Minions
Mega Knight Bats Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Bats Minions Goblin Gang Witch
Poison
Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Bats Minions Arrows Poison Witch

Defense Synergies 2 9

Bats
Minions Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Minions
Valkyrie Bats Mega Knight
Goblin Gang
Valkyrie
Valkyrie
Minions Bats Arrows Goblin Gang Witch
Poison
Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Bats Minions Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Bats Minions Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Witch Mega Knight Bats Minions Valkyrie
Witch Bats Minions Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Poison Mega Knight
Arrows Goblin Gang Bats Minions Valkyrie Mega Knight
Bats Minions Arrows Goblin Gang Poison Witch
Arrows Valkyrie Poison Mega Knight
Witch Minions Goblin Gang
Goblin Gang Valkyrie Mega Knight
Bats Minions Goblin Gang Valkyrie Poison Witch Arrows Mega Knight
Arrows Minions Bats Goblin Gang Poison Witch
Mega Knight Bats Minions Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Minions Goblin Gang Poison Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Arrows Minions Goblin Gang Valkyrie Poison Witch
Arrows Mega Knight Bats Minions Goblin Gang Valkyrie Witch
Arrows Valkyrie Poison Witch Bats Minions Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Arrows Minions Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch
Poison Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Minions Valkyrie Witch
Goblin Gang Valkyrie Mega Knight Bats
Goblin Gang Valkyrie Witch Mega Knight
Arrows Poison Bats Minions Goblin Gang Witch
Goblin Gang Bats Minions Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Minions Valkyrie Poison Witch
Witch Goblin Gang
Mega Knight Bats Minions Valkyrie Witch
Mega Knight Arrows Valkyrie Poison
Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Gang Witch Bats Minions Valkyrie Poison
Bats Arrows Minions Valkyrie Poison Mega Knight Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie Mega Knight
Arrows Poison Bats Minions Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Bats Minions Goblin Gang Poison
Poison Arrows Valkyrie
Poison Arrows
Poison
Arrows Minions Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison Mega Knight
Arrows Poison
Bats Minions
Arrows Poison Mega Knight
Arrows Valkyrie Poison Witch Mega Knight
Minions Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Witch Mega Knight
Witch
Arrows Poison Witch
Arrows Poison Witch Mega Knight
Poison Arrows
Poison Bats Arrows Witch
Bats Minions Poison Witch
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Bats Minions Goblin Gang Witch
Poison Arrows Witch
Arrows
Poison Goblin Gang Valkyrie Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Bats Minions Goblin Gang Poison Witch
Bats Poison Witch
Poison Witch Mega Knight

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