My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Miner
Giant Snowball
Bats Minions Goblin Gang Miner Princess
Zap
Bats Minions Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang Princess
Royal Delivery
Bats Minions Goblin Gang Mini P.E.K.K.A Miner Princess Ice Wizard
Fireball
Minions Goblin Gang Princess Ice Wizard
Poison
Bats Minions Goblin Gang Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Miner Princess Ice Wizard Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Miner
Minions
Miner Bats Mini P.E.K.K.A
Goblin Gang
Miner Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Arrows Minions Goblin Gang Princess Ice Wizard
Miner
Bats Minions Goblin Gang Arrows
Princess
Goblin Gang Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 0 13

Bats
Minions Mini P.E.K.K.A Ice Wizard
Arrows
Mini P.E.K.K.A Ice Wizard
Minions
Bats Ice Wizard
Goblin Gang
Mini P.E.K.K.A Miner Princess Ice Wizard
Mini P.E.K.K.A
Bats Arrows Goblin Gang Princess Ice Wizard
Miner
Goblin Gang
Princess
Goblin Gang Mini P.E.K.K.A Ice Wizard
Ice Wizard
Bats Arrows Minions Goblin Gang Mini P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Bats Minions Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Minions Ice Wizard
Mini P.E.K.K.A Bats Minions Goblin Gang Ice Wizard
Arrows Mini P.E.K.K.A Princess
Arrows Goblin Gang Bats Minions Ice Wizard
Bats Minions Arrows Goblin Gang Princess Ice Wizard
Arrows
Mini P.E.K.K.A Minions Goblin Gang Princess Ice Wizard
Goblin Gang Mini P.E.K.K.A Miner Ice Wizard
Bats Minions Goblin Gang Ice Wizard Arrows Princess
Arrows Minions Bats Goblin Gang Princess Ice Wizard
Mini P.E.K.K.A Bats Minions Goblin Gang Ice Wizard
Bats Arrows Minions Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Bats Minions Goblin Gang Ice Wizard
Arrows Bats Minions Princess Ice Wizard
Mini P.E.K.K.A
Goblin Gang Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Bats Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Mini P.E.K.K.A
Arrows Bats Minions Goblin Gang Princess Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Minions Ice Wizard
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Goblin Gang
Bats Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang
Princess
Goblin Gang Bats Minions Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess Ice Wizard
Arrows Miner
Arrows
Arrows
Arrows Bats Minions Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows Miner
Bats Minions Goblin Gang Mini P.E.K.K.A
Miner Arrows Princess
Arrows Princess
Miner Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Miner Princess
Minions
Arrows Princess
Arrows
Arrows Princess Ice Wizard
Arrows Miner Princess Ice Wizard
Arrows Miner Princess
Miner Arrows
Bats Arrows Princess Ice Wizard
Bats Minions
Mini P.E.K.K.A
Arrows Miner
Arrows Princess
Arrows Princess
Bats Minions Goblin Gang Princess
Arrows Princess Ice Wizard
Arrows
Miner Goblin Gang Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Bats Minions Goblin Gang Princess
Bats Princess
Miner Princess

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