My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Sparky
Giant Snowball
Bats Minions Flying Machine Skeleton Army Baby Dragon
Zap
Bats Minions Flying Machine Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Minions Flying Machine Skeleton Army
Royal Delivery
Bats Minions Flying Machine Skeleton Army Baby Dragon Sparky
Fireball
Minions Flying Machine Skeleton Army Baby Dragon Sparky
Poison
Bats Minions Flying Machine Skeleton Army Sparky
Lightning
Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Tornado Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Skeleton Army Tornado Flying Machine Baby Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Flying Machine Baby Dragon Sparky
Arrows
Sparky
Minions
Bats Baby Dragon Sparky
Flying Machine
Bats Baby Dragon
Skeleton Army
Sparky
Tornado
Baby Dragon Sparky
Baby Dragon
Tornado Bats Minions Flying Machine Sparky
Sparky
Arrows Tornado Bats Minions Skeleton Army Baby Dragon

Defense Synergies 1 12

Bats
Minions Baby Dragon Sparky
Arrows
Tornado Sparky
Minions
Bats Flying Machine Baby Dragon
Flying Machine
Minions Skeleton Army Baby Dragon
Skeleton Army
Flying Machine Sparky
Tornado
Sparky Arrows Baby Dragon Sparky
Baby Dragon
Bats Minions Flying Machine Tornado
Sparky
Tornado Bats Arrows Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Baby Dragon Sparky
Skeleton Army Sparky Bats Minions Flying Machine
Skeleton Army Tornado Sparky Bats Minions
Skeleton Army Sparky Bats Minions
Arrows Skeleton Army Tornado Sparky
Arrows Skeleton Army Tornado Bats Minions Flying Machine Baby Dragon
Bats Minions Tornado Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Sparky
Bats Minions Skeleton Army Arrows Flying Machine Tornado Baby Dragon
Arrows Minions Bats Flying Machine Tornado Baby Dragon
Skeleton Army Sparky Bats Minions Flying Machine
Skeleton Army Sparky Bats Arrows Minions Tornado Baby Dragon
Skeleton Army Sparky
Skeleton Army Tornado Sparky
Sparky Bats Arrows Minions Skeleton Army Tornado
Arrows Bats Minions Flying Machine Skeleton Army Tornado Baby Dragon
Arrows Tornado Baby Dragon Bats Minions Flying Machine
Sparky Tornado
Skeleton Army Bats Arrows Minions Flying Machine Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Arrows Flying Machine Baby Dragon
Skeleton Army Bats Minions Sparky
Skeleton Army Bats Tornado Sparky
Skeleton Army Sparky
Arrows Bats Minions Flying Machine Tornado Baby Dragon
Skeleton Army Sparky Bats Minions Flying Machine
Skeleton Army Sparky
Bats Minions Flying Machine Skeleton Army Tornado Baby Dragon Sparky
Skeleton Army Sparky
Bats Minions Flying Machine Sparky
Skeleton Army Arrows Tornado
Skeleton Army Sparky
Flying Machine Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Bats Minions Flying Machine Tornado Baby Dragon
Bats Arrows Minions Flying Machine Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Tornado Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Sparky
Arrows Baby Dragon Sparky
Arrows Bats Minions Flying Machine Tornado Baby Dragon
Arrows Flying Machine Tornado Baby Dragon Sparky
Arrows Flying Machine Tornado Baby Dragon
Arrows Flying Machine Tornado
Bats Minions Tornado Sparky
Arrows Flying Machine Tornado Sparky
Arrows Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon Sparky
Arrows Minions Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Baby Dragon Sparky
Arrows Tornado Sparky
Bats Minions Sparky
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Tornado Baby Dragon
Minions Baby Dragon Sparky
Arrows Tornado
Tornado Sparky
Arrows Flying Machine Baby Dragon
Arrows Tornado Baby Dragon Sparky
Arrows Flying Machine Tornado Baby Dragon Sparky
Arrows Flying Machine Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Bats Arrows Flying Machine Tornado Baby Dragon Sparky
Bats Minions Flying Machine
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Minions Flying Machine Skeleton Army
Arrows Flying Machine Tornado Baby Dragon
Arrows
Flying Machine Baby Dragon Sparky
Arrows Flying Machine Baby Dragon
Arrows Tornado Sparky
Flying Machine Sparky
Bats Minions Flying Machine Tornado Baby Dragon Sparky
Bats Flying Machine Tornado
Flying Machine Tornado Baby Dragon Sparky

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