My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bats Inferno Tower Skeleton Army
Lightning
Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Skeleton Army Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Inferno Dragon
Arrows
Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Goblin Barrel The Log

Defense Synergies 3 11

Bats
Inferno Tower The Log Inferno Dragon Mega Knight
Arrows
Mega Knight Inferno Tower
Inferno Tower
Skeleton Army The Log Bats Arrows Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower The Log Inferno Dragon
The Log
Inferno Tower Bats Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Bats Skeleton Army The Log Mega Knight
Mega Knight
Arrows Bats Inferno Tower The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon Bats The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Bats Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bats Mega Knight
Bats Inferno Tower Inferno Dragon Arrows
Arrows Inferno Tower The Log Mega Knight
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Bats Skeleton Army Arrows The Log Mega Knight
Arrows Inferno Tower Inferno Dragon Bats
Inferno Tower Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Arrows The Log
Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Inferno Tower Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Bats Arrows Inferno Tower Skeleton Army
Arrows Mega Knight Bats Skeleton Army The Log
Arrows The Log Bats Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Skeleton Army Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Arrows The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower The Log
Skeleton Army Mega Knight Bats Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Arrows Bats
Skeleton Army Bats Inferno Tower
Inferno Tower Mega Knight Skeleton Army Inferno Dragon
Mega Knight Bats Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats The Log Inferno Dragon
Bats Arrows Mega Knight Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Skeleton Army
Arrows
Arrows The Log
Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight

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