My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Miner
Giant Snowball
Bats Hog Rider Miner
Zap
Bats Inferno Tower
Barbarian Barrel
Inferno Tower Giant Skeleton Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Giant Skeleton Miner Ice Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard
Poison
Bats Inferno Tower Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Ice Wizard Mini P.E.K.K.A Hog Rider Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Miner Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Giant Skeleton Miner
Mini P.E.K.K.A
Bats Arrows Hog Rider Giant Skeleton Ice Wizard
Hog Rider
Bats Arrows Mini P.E.K.K.A Giant Skeleton
Inferno Tower
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Hog Rider Miner Ice Wizard
Miner
Bats Arrows Giant Skeleton
Ice Wizard
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Inferno Tower Giant Skeleton Ice Wizard
Arrows
Mini P.E.K.K.A Inferno Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Bats Arrows Ice Wizard
Hog Rider
Inferno Tower
Bats Arrows Ice Wizard
Giant Skeleton
Bats Arrows Ice Wizard
Miner
Ice Wizard
Bats Arrows Mini P.E.K.K.A Inferno Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Giant Skeleton Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Ice Wizard
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Bats Ice Wizard
Bats Inferno Tower Arrows Ice Wizard
Arrows Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Giant Skeleton Miner Ice Wizard
Bats Ice Wizard Arrows Giant Skeleton
Arrows Inferno Tower Bats Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Giant Skeleton Ice Wizard
Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Inferno Tower
Arrows Bats Ice Wizard
Arrows Bats Giant Skeleton Ice Wizard
Mini P.E.K.K.A Inferno Tower
Bats Arrows Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Giant Skeleton
Arrows Mini P.E.K.K.A Miner
Giant Skeleton Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Mini P.E.K.K.A
Arrows Bats Ice Wizard
Mini P.E.K.K.A Bats Inferno Tower Giant Skeleton Ice Wizard
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Giant Skeleton Bats Mini P.E.K.K.A Inferno Tower
Inferno Tower
Bats Mini P.E.K.K.A Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Inferno Tower
Inferno Tower Bats Mini P.E.K.K.A Giant Skeleton
Bats Arrows Mini P.E.K.K.A Inferno Tower Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner Ice Wizard
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Bats Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Bats Mini P.E.K.K.A
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Miner
Giant Skeleton
Arrows
Arrows
Arrows Ice Wizard
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Bats Arrows Ice Wizard
Bats
Mini P.E.K.K.A
Arrows Miner
Arrows
Giant Skeleton
Arrows
Bats
Arrows Ice Wizard
Arrows
Miner Mini P.E.K.K.A
Arrows
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton Miner

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