My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Mega Minion Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Bandit Night Witch
The Log
Bandit
Earthquake
Elixir Collector
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Bandit Night Witch
Fireball
Mega Minion Elixir Collector Bandit Night Witch
Poison
Bats Mega Minion Elixir Collector Night Witch
Lightning
Mega Minion Elixir Collector Bandit Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Elixir Collector Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Bandit Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Golem Bandit
Arrows
Golem Mega Minion Lightning Bandit Night Witch
Mega Minion
Golem Bats Arrows
Elixir Collector
Lightning
Golem Arrows
Golem
Arrows Mega Minion Lightning Night Witch Bats Bandit
Bandit
Bats Arrows Golem
Night Witch
Golem Arrows

Defense Synergies 0 6

Bats
Bandit
Arrows
Mega Minion Lightning Bandit
Mega Minion
Arrows Bandit Night Witch
Elixir Collector
Lightning
Arrows
Golem
Bandit
Bats Arrows Mega Minion
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion
Bats Mega Minion Bandit Night Witch
Bats Mega Minion Lightning Bandit Night Witch
Night Witch Bats Mega Minion Bandit
Lightning Arrows
Arrows Bats Mega Minion Bandit Night Witch
Bats Mega Minion Lightning Arrows Night Witch
Lightning Arrows Bandit
Night Witch
Bandit Night Witch
Bats Arrows Mega Minion Bandit Night Witch
Arrows Mega Minion Bats Night Witch
Night Witch Bats Lightning Bandit
Bats Arrows Mega Minion Night Witch
Bandit
Lightning Bandit
Bats Arrows Night Witch
Arrows Bats Mega Minion Bandit Night Witch
Arrows Bats Mega Minion Bandit
Bats Arrows Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Mega Minion Lightning
Bandit Bats Lightning
Lightning Bats Bandit Night Witch
Bandit Night Witch
Arrows Bats
Bats Mega Minion Lightning Bandit Night Witch
Lightning Bats Mega Minion Bandit
Mega Minion
Bats Mega Minion
Lightning Arrows
Lightning Bandit Night Witch
Bats Mega Minion Lightning Night Witch
Bats Arrows Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows
Arrows
Arrows Bats Mega Minion
Arrows
Arrows Lightning
Arrows Lightning Bandit
Lightning Bats Night Witch
Lightning Arrows Bandit
Lightning Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows
Bats Lightning Night Witch
Lightning Arrows Mega Minion Bandit
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Mega Minion
Arrows Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows Bandit
Lightning Bats Arrows Night Witch
Lightning Bats Mega Minion
Lightning Mega Minion Night Witch
Lightning Arrows Bandit Night Witch
Lightning Arrows
Arrows Lightning
Lightning Bats Bandit Night Witch
Lightning Arrows Mega Minion
Arrows
Lightning Mega Minion
Arrows Lightning
Lightning Arrows
Mega Minion
Bats Lightning
Bats Lightning
Lightning Bandit

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