My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Mega Minion Hog Rider Furnace
Zap
Bats Furnace
Barbarian Barrel
Valkyrie Furnace
The Log
Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Mega Minion Hog Rider Furnace
Poison
Bats Mega Minion Furnace
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Furnace
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Minion Mini P.E.K.K.A
Arrows
Hog Rider Mega Minion Mini P.E.K.K.A
Mega Minion
Bats Arrows Valkyrie Furnace
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Furnace The Log
Valkyrie
Bats Hog Rider Mega Minion Mini P.E.K.K.A Furnace
Hog Rider
Bats Arrows Valkyrie The Log Mini P.E.K.K.A Furnace
Furnace
Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Valkyrie The Log
Arrows
Mega Minion Mini P.E.K.K.A Valkyrie Furnace
Mega Minion
Arrows Valkyrie Furnace The Log
Mini P.E.K.K.A
The Log Bats Arrows Valkyrie Furnace
Valkyrie
Bats Arrows Mega Minion Mini P.E.K.K.A Furnace The Log
Hog Rider
Furnace
Arrows Mega Minion Mini P.E.K.K.A Valkyrie
The Log
Mini P.E.K.K.A Bats Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie The Log
Mini P.E.K.K.A Bats Mega Minion Valkyrie Furnace The Log
Mini P.E.K.K.A Furnace Bats Mega Minion Valkyrie
Mini P.E.K.K.A Bats Mega Minion Valkyrie Furnace
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Bats Mega Minion Valkyrie Furnace
Bats Mega Minion Furnace Arrows
Arrows Valkyrie The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Mega Minion Furnace The Log
Arrows Mega Minion Bats Furnace
Mini P.E.K.K.A Furnace Bats Valkyrie The Log
Valkyrie Bats Arrows Mega Minion Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace The Log
Bats Arrows Mini P.E.K.K.A Valkyrie Furnace
Arrows Bats Mega Minion Valkyrie Furnace The Log
Arrows Valkyrie Furnace The Log Bats Mega Minion
Mini P.E.K.K.A
Valkyrie Bats Arrows Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Furnace
Arrows Mega Minion Mini P.E.K.K.A Valkyrie The Log
Bats Mini P.E.K.K.A Valkyrie Furnace The Log
Mini P.E.K.K.A Valkyrie Bats The Log
Mini P.E.K.K.A Valkyrie
Arrows Furnace Bats
Mini P.E.K.K.A Bats Mega Minion Valkyrie Furnace
Mini P.E.K.K.A Valkyrie
Bats Mega Minion Mini P.E.K.K.A Valkyrie The Log
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Valkyrie Furnace
Bats Mega Minion Mini P.E.K.K.A Valkyrie Furnace The Log
Bats Arrows Valkyrie Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log
Arrows Bats Mega Minion Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace
Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows Furnace
Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Bats
Arrows Mega Minion
Arrows The Log
Mega Minion Mini P.E.K.K.A Valkyrie
Arrows The Log
Arrows
Mega Minion
Bats The Log
Bats
The Log

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