My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Mega Minion Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Valkyrie Battle Ram P.E.K.K.A Electro Wizard
Fireball
Mega Minion Battle Ram Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Valkyrie Battle Ram Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Fireball Valkyrie Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Mega Minion Battle Ram
Mega Minion
Bats Arrows Fireball Valkyrie
Fireball
Arrows Mega Minion Battle Ram Electro Wizard
Valkyrie
Bats Mega Minion Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Bats Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Valkyrie Battle Ram
Electro Wizard
P.E.K.K.A Fireball Valkyrie Battle Ram

Defense Synergies 0 14

Bats
Valkyrie P.E.K.K.A Electro Wizard
Arrows
Mega Minion Fireball Valkyrie P.E.K.K.A
Mega Minion
Arrows Valkyrie Electro Wizard
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Bats Arrows Mega Minion Fireball P.E.K.K.A Electro Wizard
Battle Ram
P.E.K.K.A
Bats Arrows Valkyrie Electro Wizard
Electro Wizard
Bats Mega Minion Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Electro Wizard
P.E.K.K.A Bats Mega Minion Valkyrie Electro Wizard
P.E.K.K.A Bats Mega Minion Valkyrie Electro Wizard
P.E.K.K.A Bats Mega Minion Valkyrie Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Bats Mega Minion Valkyrie Electro Wizard
Bats Mega Minion Electro Wizard Arrows Fireball
Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Mega Minion Fireball
Arrows Mega Minion Bats Fireball Electro Wizard
P.E.K.K.A Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bats Arrows Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Bats Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
Arrows Fireball Bats Mega Minion Valkyrie Electro Wizard
Arrows Valkyrie Bats Mega Minion Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Arrows Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Mega Minion Valkyrie
P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Valkyrie
Arrows Fireball Bats Electro Wizard
P.E.K.K.A Bats Mega Minion Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Bats Mega Minion Fireball Valkyrie
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Bats Mega Minion Fireball Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Mega Minion Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Mega Minion Fireball Electro Wizard
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Mega Minion
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Bats Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
Mega Minion P.E.K.K.A
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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