My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Valkyrie Wizard Skeleton Army Balloon Lumberjack
Fireball
Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Knight Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Army Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Bats Balloon Arrows Wizard Lumberjack
Valkyrie
Bats Balloon Lumberjack Wizard
Wizard
Knight Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Bats Arrows Knight Valkyrie Lumberjack Wizard
Lumberjack
Valkyrie Balloon Bats Arrows Knight Wizard

Defense Synergies 1 13

Bats
Knight Valkyrie Lumberjack
Arrows
Knight Valkyrie Lumberjack
Knight
Bats Arrows Wizard Skeleton Army Lumberjack
Valkyrie
Bats Arrows Wizard Lumberjack
Wizard
Knight Valkyrie Skeleton Army Lumberjack
Skeleton Army
Knight Wizard Lumberjack
Balloon
Lumberjack
Bats Arrows Knight Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Skeleton Army Lumberjack Bats Knight Valkyrie
Skeleton Army Lumberjack Bats Knight Valkyrie
Skeleton Army Lumberjack Bats Knight Valkyrie
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Bats Valkyrie Lumberjack
Bats Arrows Wizard
Arrows Valkyrie
Skeleton Army Lumberjack
Knight Skeleton Army Valkyrie Lumberjack
Bats Valkyrie Skeleton Army Arrows Knight Wizard Lumberjack
Arrows Bats Wizard
Skeleton Army Lumberjack Bats Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Lumberjack
Wizard Bats Arrows Knight Valkyrie Skeleton Army Lumberjack
Arrows Bats Knight Valkyrie Wizard Skeleton Army Lumberjack
Arrows Valkyrie Wizard Bats Knight Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bats Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Lumberjack
Arrows Knight Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Bats Knight Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Knight
Knight Valkyrie Skeleton Army Lumberjack
Arrows Wizard Bats
Skeleton Army Bats Knight Valkyrie Lumberjack
Knight Valkyrie Skeleton Army Lumberjack
Bats Knight Valkyrie Skeleton Army
Skeleton Army
Bats Knight Valkyrie Lumberjack
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Knight Valkyrie Lumberjack
Bats Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Skeleton Army
Arrows Wizard
Arrows
Knight Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Bats
Bats

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