My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Hunter Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess
Barbarian Barrel
Knight Valkyrie Goblin Barrel Hunter Princess
The Log
Goblin Barrel Hunter Princess
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Knight Valkyrie Goblin Barrel Hunter Princess
Fireball
Goblin Barrel Hunter Princess
Poison
Bats Hunter Princess
Lightning
Knight Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Princess Valkyrie Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Goblin Barrel
Arrows
Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Barrel Princess Arrows Hunter
Valkyrie
Bats Goblin Barrel Hunter
Goblin Barrel
Knight Valkyrie Bats Arrows Princess Mega Knight
Hunter
Knight Valkyrie Mega Knight
Princess
Knight Goblin Barrel Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Hunter Princess

Defense Synergies 4 9

Bats
Knight Valkyrie Hunter Mega Knight
Arrows
Mega Knight Knight Valkyrie
Knight
Bats Hunter Princess Arrows
Valkyrie
Bats Arrows Hunter Princess
Goblin Barrel
Hunter
Knight Bats Valkyrie Mega Knight
Princess
Knight Valkyrie Mega Knight
Mega Knight
Arrows Bats Hunter Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Hunter Bats Knight Valkyrie Mega Knight
Hunter Mega Knight Bats Knight Valkyrie
Hunter Bats Knight Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Bats Valkyrie Hunter Mega Knight
Bats Hunter Arrows Princess
Arrows Valkyrie Mega Knight
Hunter Princess
Knight Valkyrie Hunter Mega Knight
Bats Valkyrie Arrows Knight Hunter Princess Mega Knight
Arrows Hunter Bats Princess
Hunter Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Arrows Hunter Princess
Knight Hunter Mega Knight
Hunter Mega Knight
Mega Knight Bats Arrows Knight Valkyrie Hunter
Arrows Mega Knight Bats Knight Valkyrie Hunter
Arrows Valkyrie Hunter Bats Knight Princess Mega Knight
Hunter
Valkyrie Mega Knight Bats Arrows Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Arrows Knight Valkyrie Hunter Mega Knight
Mega Knight Bats Knight Valkyrie Hunter
Valkyrie Hunter Mega Knight Bats Knight
Knight Valkyrie Hunter Mega Knight
Arrows Bats Hunter Princess
Bats Knight Valkyrie Hunter
Mega Knight Knight Valkyrie Hunter
Mega Knight Bats Knight Valkyrie
Mega Knight Bats Knight Valkyrie Hunter
Mega Knight Arrows Valkyrie
Mega Knight Knight Valkyrie Hunter
Valkyrie Princess Mega Knight
Bats Knight Valkyrie Hunter
Bats Arrows Valkyrie Mega Knight Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Hunter Princess
Arrows Princess
Arrows Hunter Princess
Arrows
Bats
Arrows Knight Valkyrie Princess
Arrows Princess
Knight Hunter Princess
Arrows Princess
Princess Arrows
Arrows Hunter Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Hunter Princess Mega Knight
Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Hunter Princess Mega Knight
Arrows Hunter Princess
Arrows Princess Mega Knight
Arrows
Bats Arrows Hunter Princess
Bats
Arrows Hunter Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Bats Princess
Arrows Hunter Princess
Arrows
Knight Valkyrie Hunter Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Princess
Bats Princess
Princess Mega Knight

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