My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Dart Goblin Inferno Dragon
Zap
Bats Dart Goblin Inferno Dragon
Barbarian Barrel
Knight Tesla Dart Goblin Electro Wizard
The Log
Dart Goblin
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Electro Wizard Inferno Dragon
Fireball
Tesla Dart Goblin Electro Wizard Inferno Dragon
Poison
Bats Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Tesla Electro Wizard Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Inferno Dragon
Arrows
Knight Lightning
Knight
Bats Dart Goblin Arrows Electro Wizard
Tesla
Dart Goblin
Knight
Lightning
Arrows
Electro Wizard
Knight
Inferno Dragon
Bats

Defense Synergies 4 13

Bats
Knight Tesla Dart Goblin Electro Wizard Inferno Dragon
Arrows
Knight Tesla Lightning
Knight
Bats Tesla Dart Goblin Electro Wizard Arrows
Tesla
Knight Bats Arrows Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin
Knight Bats Tesla Electro Wizard Inferno Dragon
Lightning
Arrows
Electro Wizard
Knight Bats Tesla Dart Goblin Inferno Dragon
Inferno Dragon
Bats Tesla Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Dart Goblin Electro Wizard
Inferno Dragon Bats Knight Tesla Dart Goblin Electro Wizard
Tesla Bats Knight Dart Goblin Lightning Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Knight Dart Goblin Electro Wizard
Lightning Arrows
Arrows Bats Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Lightning Electro Wizard Inferno Dragon Arrows
Lightning Arrows Tesla Dart Goblin Electro Wizard
Tesla Inferno Dragon
Knight Tesla Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Knight Tesla
Arrows Tesla Inferno Dragon Bats Dart Goblin Electro Wizard
Tesla Bats Knight Lightning Electro Wizard
Bats Arrows Tesla Dart Goblin Electro Wizard
Inferno Dragon Knight Tesla Electro Wizard
Tesla Lightning Electro Wizard Inferno Dragon
Tesla Bats Arrows Knight Electro Wizard
Arrows Tesla Bats Knight Dart Goblin Electro Wizard
Arrows Bats Knight Tesla Dart Goblin Electro Wizard Inferno Dragon
Tesla Dart Goblin Electro Wizard Inferno Dragon
Bats Arrows Knight Tesla Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Lightning Inferno Dragon
Bats Knight Lightning Electro Wizard
Lightning Bats Knight Tesla Electro Wizard
Knight Tesla Inferno Dragon
Arrows Bats Tesla Dart Goblin Electro Wizard
Bats Knight Tesla Dart Goblin Lightning Electro Wizard
Knight Tesla Inferno Dragon
Lightning Electro Wizard Bats Knight Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Tesla Dart Goblin
Lightning Arrows Electro Wizard
Lightning Knight Tesla
Tesla Dart Goblin
Tesla Electro Wizard Bats Knight Dart Goblin Lightning Inferno Dragon
Bats Arrows Tesla Dart Goblin Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Dart Goblin
Arrows Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Knight Dart Goblin
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Bats Electro Wizard
Lightning Arrows Knight Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning Knight Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Bats Lightning
Lightning Arrows Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Dart Goblin Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Bats Arrows Dart Goblin Electro Wizard
Lightning Electro Wizard Bats Dart Goblin
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Bats Dart Goblin
Lightning Arrows Dart Goblin Electro Wizard
Arrows
Lightning Knight Dart Goblin Electro Wizard
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin
Bats Dart Goblin Lightning Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Electro Wizard

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