My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Bats Royal Recruits Balloon
Zap
Bats Balloon
Barbarian Barrel
Knight Royal Recruits Wizard
The Log
Royal Recruits
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Knight Royal Recruits Wizard Balloon
Fireball
Wizard Balloon
Poison
Bats Royal Recruits Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Wizard Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Royal Recruits Rage
Arrows
Balloon Knight Mega Knight
Knight
Bats Balloon Arrows Wizard
Royal Recruits
Bats
Wizard
Knight Rage Balloon Mega Knight
Rage
Balloon Bats Wizard
Balloon
Bats Arrows Knight Rage Wizard Mega Knight
Mega Knight
Bats Arrows Wizard Balloon

Defense Synergies 2 5

Bats
Knight Royal Recruits Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Arrows Wizard
Royal Recruits
Bats
Wizard
Knight Mega Knight
Rage
Balloon
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Wizard
Bats Knight Royal Recruits Mega Knight
Mega Knight Bats Knight Royal Recruits
Royal Recruits Bats Knight Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Bats Mega Knight
Bats Arrows Wizard
Arrows Royal Recruits Mega Knight
Royal Recruits
Knight Royal Recruits Mega Knight
Bats Arrows Knight Royal Recruits Wizard Mega Knight
Arrows Bats Wizard
Royal Recruits Mega Knight Bats Knight Wizard
Wizard Mega Knight Bats Arrows Royal Recruits
Royal Recruits Knight Mega Knight
Royal Recruits Mega Knight
Wizard Mega Knight Bats Arrows Knight Royal Recruits
Arrows Mega Knight Bats Knight Royal Recruits Wizard
Arrows Wizard Bats Knight Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight
Arrows Knight Wizard Mega Knight
Royal Recruits Mega Knight Bats Knight
Royal Recruits Mega Knight Bats Knight
Royal Recruits Knight Mega Knight
Arrows Wizard Bats
Royal Recruits Bats Knight
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Bats Knight
Royal Recruits
Mega Knight Bats Knight Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Knight Wizard
Royal Recruits Wizard Mega Knight
Royal Recruits Bats Knight
Bats Arrows Mega Knight Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows
Arrows Knight Royal Recruits
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Knight Royal Recruits Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Royal Recruits
Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Royal Recruits Mega Knight
Bats Royal Recruits
Bats
Royal Recruits Mega Knight

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