My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine Witch
Zap
Bats Battle Ram Flying Machine Witch
Barbarian Barrel
Knight Battle Ram Witch
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Knight Battle Ram Flying Machine Witch
Fireball
Battle Ram Flying Machine Witch
Poison
Bats Flying Machine Witch
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Battle Ram Flying Machine Witch Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Flying Machine
Arrows
Knight Battle Ram Lightning
Knight
Bats Battle Ram Arrows Flying Machine Witch
Battle Ram
Knight Bats Arrows Flying Machine Witch Lightning
Flying Machine
Bats Knight Battle Ram
Rocket
Witch
Knight Battle Ram
Lightning
Arrows Battle Ram

Defense Synergies 1 4

Bats
Knight
Arrows
Knight Lightning
Knight
Bats Arrows Flying Machine Witch
Battle Ram
Flying Machine
Knight
Rocket
Witch
Knight
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Flying Machine
Bats Knight Flying Machine Witch
Rocket Witch Bats Knight Lightning
Witch Bats Knight
Lightning Arrows Rocket
Arrows Bats Flying Machine
Bats Rocket Lightning Arrows Flying Machine Witch
Rocket Lightning Arrows Flying Machine
Witch
Knight
Bats Witch Arrows Knight Flying Machine
Arrows Bats Flying Machine Witch
Bats Knight Flying Machine Rocket Witch Lightning
Rocket Bats Arrows Witch
Knight
Rocket Lightning
Bats Arrows Knight Witch
Arrows Bats Knight Flying Machine Witch
Arrows Witch Bats Knight Flying Machine
Bats Arrows Knight Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Flying Machine Rocket Lightning
Bats Knight Rocket Witch Lightning
Rocket Lightning Bats Knight
Knight Witch
Arrows Rocket Bats Flying Machine Witch
Rocket Bats Knight Flying Machine Witch Lightning
Knight
Rocket Lightning Bats Knight Flying Machine Witch
Witch
Bats Knight Flying Machine Witch
Rocket Lightning Arrows
Rocket Lightning Knight Witch
Flying Machine Witch
Witch Bats Knight Flying Machine Rocket Lightning
Bats Arrows Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Flying Machine Rocket
Arrows Flying Machine
Rocket Lightning Arrows Flying Machine
Lightning Arrows Knight Flying Machine Rocket
Rocket Arrows
Arrows Bats Flying Machine Rocket Witch
Arrows Flying Machine Witch
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning
Rocket Lightning Bats
Rocket Lightning Arrows Knight Flying Machine
Lightning Arrows Flying Machine Rocket
Flying Machine Rocket Lightning Knight
Lightning Arrows Flying Machine Rocket
Lightning Arrows Flying Machine
Rocket Lightning Arrows Flying Machine Witch
Lightning Arrows Flying Machine Rocket
Lightning Arrows Rocket
Bats Rocket Lightning
Rocket Lightning Arrows Flying Machine
Rocket Lightning Arrows Flying Machine Witch
Rocket Lightning
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning Arrows Flying Machine
Arrows Witch
Witch
Arrows Flying Machine Witch Lightning
Lightning Arrows Flying Machine Witch
Rocket Lightning Arrows
Lightning Bats Arrows Flying Machine Witch
Rocket Lightning Bats Flying Machine Witch
Lightning
Lightning Arrows Rocket
Rocket Lightning Arrows
Rocket Arrows Lightning
Lightning Bats Flying Machine Rocket Witch
Rocket Lightning Arrows Flying Machine Witch
Arrows
Lightning Knight Flying Machine Rocket
Arrows Flying Machine Lightning
Rocket Lightning Arrows
Flying Machine
Bats Flying Machine Rocket Witch Lightning
Bats Flying Machine Rocket Witch Lightning
Lightning Flying Machine Rocket Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: