My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant
Giant Snowball
Bats Minions Furnace
Zap
Bats Minions Furnace
Barbarian Barrel
Knight Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Bats Minions Furnace
Royal Delivery
Bats Knight Minions
Fireball
Minions Furnace
Poison
Bats Minions Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Minions Furnace Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Minions
Arrows
Giant Knight Lightning
Knight
Bats Minions Arrows Furnace The Log
Minions
Knight Giant Bats
Furnace
Knight Giant
Giant
Bats Arrows Minions Lightning Furnace The Log
Lightning
Giant Arrows
The Log
Knight Giant

Defense Synergies 2 9

Bats
Knight Minions The Log
Arrows
Knight Furnace Lightning
Knight
Bats Minions Arrows Furnace The Log
Minions
Knight Bats The Log
Furnace
Arrows Knight
Giant
Lightning
Arrows The Log
The Log
Bats Knight Minions Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions The Log
Bats Knight Minions Furnace The Log
Furnace Bats Knight Minions Lightning
Bats Knight Minions Furnace
Lightning Arrows The Log
Arrows The Log Bats Minions Furnace
Bats Minions Furnace Lightning Arrows
Lightning Arrows The Log
Minions Furnace
Knight
Bats Minions Arrows Knight Furnace The Log
Arrows Minions Bats Furnace
Furnace Bats Knight Minions Lightning The Log
Bats Arrows Minions Furnace The Log
Knight Furnace
Furnace Lightning The Log
Bats Arrows Knight Minions Furnace
Arrows Bats Knight Minions Furnace The Log
Arrows Furnace The Log Bats Knight Minions
Bats Arrows Knight Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Arrows Knight Lightning The Log
Bats Knight Minions Furnace Lightning The Log
Lightning Bats Knight The Log
Knight
Arrows Furnace Bats Minions
Bats Knight Minions Furnace Lightning
Knight
Lightning Bats Knight Minions The Log
Bats Knight Minions
Lightning Arrows The Log
Lightning Knight
Furnace
Bats Knight Minions Furnace Lightning The Log
Bats Arrows Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows Knight The Log
Arrows Furnace The Log
Arrows Bats Minions Furnace
Arrows Furnace The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Bats Minions
Lightning Arrows Knight The Log
Lightning Arrows
Lightning Knight The Log
Lightning Arrows Minions
Lightning Arrows Furnace The Log
Lightning Arrows Furnace The Log
Lightning Arrows Furnace The Log
Lightning Arrows
Bats Minions Lightning
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Minions The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Furnace
Arrows The Log Lightning
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Bats Arrows Furnace
Lightning Bats Minions
Lightning
Lightning Arrows The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Bats Minions
Lightning Arrows
Arrows The Log
Lightning Knight
Arrows The Log Lightning
Lightning Arrows
Bats Minions Lightning The Log
Bats Lightning
Lightning The Log

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