My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Sparky
Giant Snowball
Bats Hog Rider
Zap
Bats Sparky
Barbarian Barrel
Knight Wizard Electro Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Hog Rider Wizard Electro Wizard Sparky
Poison
Bats Wizard Electro Wizard Sparky
Lightning
Knight Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Hog Rider Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider P.E.K.K.A Sparky
Arrows
Hog Rider P.E.K.K.A Sparky Knight
Knight
Bats Hog Rider Arrows Wizard Electro Wizard Sparky
Hog Rider
Bats Arrows Knight Wizard Electro Wizard
Wizard
Knight Hog Rider P.E.K.K.A Sparky
P.E.K.K.A
Arrows Electro Wizard Bats Wizard
Electro Wizard
P.E.K.K.A Knight Hog Rider Sparky
Sparky
Arrows Bats Knight Wizard Electro Wizard

Defense Synergies 2 11

Bats
Knight P.E.K.K.A Electro Wizard Sparky
Arrows
Knight P.E.K.K.A Sparky
Knight
Bats Electro Wizard Arrows Wizard Sparky
Hog Rider
Wizard
Knight P.E.K.K.A Electro Wizard
P.E.K.K.A
Bats Arrows Wizard Electro Wizard
Electro Wizard
Knight Bats Wizard P.E.K.K.A
Sparky
Bats Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Bats Knight Electro Wizard
P.E.K.K.A Sparky Bats Knight Electro Wizard
P.E.K.K.A Sparky Bats Knight Electro Wizard
Arrows P.E.K.K.A Sparky
Arrows Bats Electro Wizard
Bats Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky
Knight Electro Wizard Sparky
Bats Electro Wizard Arrows Knight Wizard
Arrows Bats Wizard Electro Wizard
P.E.K.K.A Sparky Bats Knight Wizard Electro Wizard
Wizard Sparky Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Knight Electro Wizard
P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bats Arrows Knight P.E.K.K.A Electro Wizard
Arrows Bats Knight Wizard Electro Wizard
Arrows Wizard Bats Knight Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Wizard Bats Arrows Knight P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Knight Wizard
P.E.K.K.A Bats Knight Electro Wizard Sparky
P.E.K.K.A Bats Knight Electro Wizard Sparky
P.E.K.K.A Knight Sparky
Arrows Wizard Bats Electro Wizard
P.E.K.K.A Sparky Bats Knight Electro Wizard
P.E.K.K.A Knight Sparky
P.E.K.K.A Electro Wizard Bats Knight Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Knight Sparky
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Wizard Sparky
Wizard Sparky
Electro Wizard Sparky Bats Knight P.E.K.K.A
Bats Arrows Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Electro Wizard Sparky
Arrows Knight Wizard Electro Wizard Sparky
Arrows Wizard
Knight Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Arrows Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Electro Wizard Bats
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
P.E.K.K.A Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky

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