My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Musketeer Furnace Goblin Barrel
Zap
Bats Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Furnace Goblin Barrel
The Log
Goblin Gang Musketeer Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Musketeer Valkyrie Goblin Barrel
Fireball
Goblin Gang Musketeer Furnace Goblin Barrel
Poison
Bats Goblin Gang Musketeer Furnace
Lightning
Knight Musketeer Valkyrie Furnace
Rocket
Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Goblin Barrel Musketeer Valkyrie Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Goblin Barrel
Arrows
Knight Goblin Barrel
Knight
Bats Goblin Gang Musketeer Goblin Barrel Arrows Furnace
Goblin Gang
Knight Goblin Barrel Valkyrie
Musketeer
Knight Valkyrie
Valkyrie
Bats Musketeer Goblin Barrel Goblin Gang Furnace
Furnace
Knight Valkyrie Goblin Barrel
Goblin Barrel
Knight Goblin Gang Valkyrie Bats Arrows Furnace

Defense Synergies 5 10

Bats
Knight Musketeer Valkyrie
Arrows
Knight Valkyrie Furnace
Knight
Bats Goblin Gang Musketeer Arrows Furnace
Goblin Gang
Knight Musketeer Valkyrie Furnace
Musketeer
Knight Goblin Gang Valkyrie Bats Furnace
Valkyrie
Musketeer Bats Arrows Goblin Gang Furnace
Furnace
Arrows Knight Goblin Gang Musketeer Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Bats Knight Goblin Gang Musketeer Valkyrie Furnace
Goblin Gang Furnace Bats Knight Musketeer Valkyrie
Bats Knight Goblin Gang Musketeer Valkyrie Furnace
Arrows Valkyrie
Arrows Goblin Gang Bats Musketeer Valkyrie Furnace
Bats Musketeer Furnace Arrows Goblin Gang
Arrows Musketeer Valkyrie
Goblin Gang Musketeer Furnace
Knight Goblin Gang Musketeer Valkyrie
Bats Goblin Gang Valkyrie Arrows Knight Musketeer Furnace
Arrows Musketeer Bats Goblin Gang Furnace
Furnace Bats Knight Goblin Gang Musketeer Valkyrie
Valkyrie Bats Arrows Goblin Gang Furnace
Knight Goblin Gang Furnace
Goblin Gang Furnace
Bats Arrows Knight Goblin Gang Musketeer Valkyrie Furnace
Arrows Bats Knight Goblin Gang Musketeer Valkyrie Furnace
Arrows Valkyrie Furnace Bats Knight Musketeer
Musketeer
Goblin Gang Valkyrie Bats Arrows Knight Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Furnace
Arrows Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Knight Musketeer Valkyrie Furnace
Goblin Gang Valkyrie Bats Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie
Arrows Furnace Bats Goblin Gang Musketeer
Goblin Gang Bats Knight Musketeer Valkyrie Furnace
Knight Valkyrie
Bats Knight Valkyrie
Goblin Gang Musketeer
Bats Knight Musketeer Valkyrie
Arrows Valkyrie
Knight Goblin Gang Valkyrie
Musketeer Valkyrie Furnace
Goblin Gang Bats Knight Musketeer Valkyrie Furnace
Bats Arrows Valkyrie Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Furnace
Arrows Bats Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Bats
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Furnace
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer Furnace
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer

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