My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Miner
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Miner
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Bats Goblin Gang Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Miner Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Miner Mini P.E.K.K.A
Arrows
Hog Rider Knight Mini P.E.K.K.A Miner
Knight
Bats Goblin Gang Musketeer Hog Rider Arrows Miner
Goblin Gang
Knight Hog Rider Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Musketeer Hog Rider
Musketeer
Knight Hog Rider Mini P.E.K.K.A Miner
Hog Rider
Bats Arrows Knight Goblin Gang Musketeer Mini P.E.K.K.A
Miner
Bats Goblin Gang Arrows Knight Musketeer

Defense Synergies 4 9

Bats
Knight Mini P.E.K.K.A Musketeer
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Goblin Gang Musketeer Arrows Mini P.E.K.K.A
Goblin Gang
Knight Musketeer Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bats Arrows Knight Goblin Gang Musketeer
Musketeer
Knight Goblin Gang Bats Mini P.E.K.K.A Miner
Hog Rider
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Mini P.E.K.K.A Bats Knight Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Knight Musketeer
Mini P.E.K.K.A Bats Knight Goblin Gang Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Musketeer
Bats Musketeer Arrows Goblin Gang
Arrows Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Mini P.E.K.K.A Musketeer Miner
Bats Goblin Gang Arrows Knight Musketeer
Arrows Musketeer Bats Goblin Gang
Mini P.E.K.K.A Bats Knight Goblin Gang Musketeer
Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Knight Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Bats Knight Goblin Gang Musketeer
Arrows Bats Knight Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Bats Arrows Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Musketeer Miner
Goblin Gang Bats Knight Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Knight Musketeer
Knight Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Knight Musketeer
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A
Goblin Gang Musketeer
Bats Knight Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Knight Goblin Gang
Musketeer
Goblin Gang Bats Knight Mini P.E.K.K.A Musketeer
Bats Arrows Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Miner
Arrows Miner
Arrows Knight Musketeer
Arrows
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Bats Goblin Gang Mini P.E.K.K.A Musketeer
Miner Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer Miner
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows
Miner Knight Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer Miner

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