My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Barrel Baby Dragon
Zap
Bats Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Barrel
The Log
Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel Baby Dragon
Fireball
Goblin Gang Furnace Goblin Barrel Baby Dragon
Poison
Bats Goblin Gang Furnace
Lightning
Knight Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Goblin Barrel Furnace Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel Baby Dragon
Arrows
Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Gang Goblin Barrel Baby Dragon Arrows Furnace
Goblin Gang
Knight Goblin Barrel Baby Dragon
Furnace
Knight Goblin Barrel Baby Dragon
Goblin Barrel
Knight Goblin Gang Bats Arrows Furnace Baby Dragon Mega Knight
Baby Dragon
Knight Bats Goblin Gang Furnace Goblin Barrel Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Baby Dragon

Defense Synergies 3 9

Bats
Knight Baby Dragon Mega Knight
Arrows
Mega Knight Knight Furnace
Knight
Bats Goblin Gang Arrows Furnace Baby Dragon
Goblin Gang
Knight Furnace
Furnace
Arrows Knight Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Bats Knight Furnace Mega Knight
Mega Knight
Arrows Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Bats Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Knight
Bats Knight Goblin Gang Furnace Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Furnace Baby Dragon Mega Knight
Bats Furnace Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon Mega Knight
Goblin Gang Furnace
Knight Goblin Gang Mega Knight
Bats Goblin Gang Arrows Knight Furnace Baby Dragon Mega Knight
Arrows Bats Goblin Gang Furnace Baby Dragon
Furnace Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Arrows Goblin Gang Furnace Baby Dragon
Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Furnace
Arrows Mega Knight Bats Knight Goblin Gang Furnace Baby Dragon
Arrows Furnace Baby Dragon Bats Knight Mega Knight
Goblin Gang Mega Knight Bats Arrows Knight Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Furnace
Arrows Knight Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Knight Furnace
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Mega Knight
Arrows Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Bats Knight Furnace
Mega Knight Knight
Mega Knight Bats Knight Baby Dragon
Goblin Gang
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Furnace Baby Dragon Mega Knight
Goblin Gang Bats Knight Furnace Baby Dragon
Bats Arrows Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Furnace Baby Dragon Mega Knight
Arrows Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Mega Knight
Arrows
Bats
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Furnace Baby Dragon
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows Baby Dragon
Arrows
Knight Goblin Gang Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Goblin Gang Baby Dragon
Bats
Baby Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: