My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Graveyard
Zap
Bats Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard
Royal Delivery
Bats Knight Goblin Gang Wizard P.E.K.K.A Graveyard
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Wizard Graveyard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Fireball Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A Graveyard
Arrows
Fireball P.E.K.K.A Graveyard Knight
Knight
Bats Goblin Gang Graveyard Arrows Fireball Wizard
Goblin Gang
Knight P.E.K.K.A
Fireball
Arrows Graveyard Knight
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Wizard Graveyard
Graveyard
Arrows Knight Fireball Bats P.E.K.K.A

Defense Synergies 2 8

Bats
Knight P.E.K.K.A
Arrows
Knight Fireball P.E.K.K.A
Knight
Bats Goblin Gang Arrows Fireball Wizard
Goblin Gang
Knight P.E.K.K.A
Fireball
Arrows Knight
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Bats Arrows Goblin Gang Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
P.E.K.K.A Bats Knight Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Goblin Gang
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats
Bats Arrows Goblin Gang Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Bats Goblin Gang Arrows Knight Fireball Wizard
Arrows Bats Goblin Gang Fireball Wizard
P.E.K.K.A Bats Knight Goblin Gang Fireball Wizard
Fireball Wizard Bats Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Wizard Bats Arrows Knight Goblin Gang Fireball P.E.K.K.A
Arrows Fireball Bats Knight Goblin Gang Wizard
Arrows Wizard Bats Knight Fireball
P.E.K.K.A
Goblin Gang Wizard Bats Arrows Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Knight
Goblin Gang P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight Goblin Gang
Arrows Fireball Wizard Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Bats Knight Fireball P.E.K.K.A
Bats Arrows Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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