My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tesla Elixir Collector Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Knight Tesla Magic Archer
The Log
Bomber
Earthquake
Bomber Tesla Elixir Collector
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Magic Archer
Fireball
Bomber Tesla Elixir Collector Magic Archer
Poison
Bomber Bats Elixir Collector Magic Archer
Lightning
Knight Tesla Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Collector Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tesla Magic Archer Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mega Knight
Bats
Knight Mega Knight Bomber
Arrows
Knight Mega Knight
Knight
Bats Bomber Arrows Magic Archer
Tesla
Elixir Collector
Magic Archer
Knight Mega Knight
Mega Knight
Bats Bomber Arrows Magic Archer

Defense Synergies 5 8

Bomber
Knight Bats Tesla
Bats
Knight Bomber Tesla Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Bomber Bats Tesla Magic Archer Arrows
Tesla
Knight Bomber Bats Arrows Magic Archer
Elixir Collector
Magic Archer
Knight Tesla Mega Knight
Mega Knight
Arrows Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Magic Archer
Bomber Bats Knight Tesla Mega Knight
Tesla Mega Knight Bomber Bats Knight
Tesla Bomber Bats Knight Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Tesla Magic Archer Mega Knight
Bats Tesla Arrows Magic Archer
Arrows Tesla Magic Archer Mega Knight
Tesla
Knight Bomber Tesla Mega Knight
Bats Bomber Arrows Knight Tesla Magic Archer Mega Knight
Arrows Tesla Bats Magic Archer
Tesla Mega Knight Bomber Bats Knight
Bomber Mega Knight Bats Arrows Tesla Magic Archer
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bomber Bats Arrows Knight
Arrows Tesla Mega Knight Bomber Bats Knight Magic Archer
Arrows Bomber Bats Knight Tesla Magic Archer Mega Knight
Tesla
Bomber Mega Knight Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Bomber Arrows Knight Tesla Magic Archer Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Tesla
Knight Tesla Mega Knight
Arrows Bats Tesla Magic Archer
Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Bats Knight Magic Archer
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla
Bomber Tesla Magic Archer Mega Knight
Tesla Bomber Bats Knight Magic Archer
Bats Arrows Mega Knight Bomber Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Bomber Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Bomber Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Magic Archer Mega Knight
Bomber Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Bomber Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Bomber Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Magic Archer
Arrows Magic Archer
Arrows
Knight Magic Archer Mega Knight
Arrows Bomber Magic Archer
Arrows
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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