My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Princess
Zap
Bats Inferno Tower Skeleton Army Balloon X-Bow Princess
Barbarian Barrel
Inferno Tower Skeleton Army X-Bow Princess
The Log
Skeleton Army X-Bow Princess
Earthquake
Inferno Tower Skeleton Army X-Bow
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Skeleton Army Balloon Princess
Fireball
Inferno Tower Skeleton Army Balloon X-Bow Princess
Poison
Bats Inferno Tower Skeleton Army Balloon X-Bow Princess
Lightning
Inferno Tower Balloon X-Bow
Rocket
Inferno Tower Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Princess Inferno Tower Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon X-Bow
Arrows
Balloon X-Bow
Inferno Tower
Skeleton Army
X-Bow
Balloon
Bats Arrows The Log Princess
X-Bow
The Log Bats Arrows Skeleton Army
The Log
X-Bow Balloon Princess
Princess
Balloon The Log

Defense Synergies 3 10

Bats
Inferno Tower X-Bow The Log
Arrows
Inferno Tower
Inferno Tower
Skeleton Army The Log Bats Arrows X-Bow Princess
Skeleton Army
Inferno Tower X-Bow The Log Princess
Balloon
X-Bow
The Log Bats Inferno Tower Skeleton Army
The Log
Inferno Tower X-Bow Bats Skeleton Army Princess
Princess
Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army Bats X-Bow The Log
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bats
Arrows Skeleton Army X-Bow The Log Princess
Arrows Skeleton Army The Log Bats X-Bow
Bats Inferno Tower Arrows X-Bow Princess
Arrows Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army X-Bow Princess
Skeleton Army Inferno Tower
Bats Skeleton Army Arrows X-Bow The Log Princess
Arrows Inferno Tower Bats Princess
Inferno Tower Skeleton Army Bats X-Bow The Log
Skeleton Army Bats Arrows X-Bow The Log Princess
Inferno Tower Skeleton Army X-Bow
Inferno Tower Skeleton Army X-Bow The Log
Bats Arrows Inferno Tower Skeleton Army X-Bow
Arrows Bats Skeleton Army X-Bow The Log
Arrows The Log Bats Princess
Inferno Tower
Skeleton Army Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower X-Bow
Arrows X-Bow The Log
Skeleton Army Bats Inferno Tower The Log
Skeleton Army Bats Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army
Arrows Bats Princess
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army X-Bow The Log
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Arrows The Log
Skeleton Army Inferno Tower
Skeleton Army Princess
Inferno Tower Skeleton Army Bats X-Bow The Log
Bats Arrows Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows X-Bow The Log
Arrows X-Bow The Log Princess
Arrows X-Bow The Log
Arrows The Log
Arrows The Log
Arrows Bats Princess
Arrows The Log Princess
Arrows X-Bow The Log Princess
Arrows The Log X-Bow
Bats X-Bow
Arrows X-Bow The Log Princess
Arrows Princess
The Log Princess
Arrows X-Bow Princess
Princess Arrows X-Bow The Log
X-Bow Arrows The Log Princess
Arrows X-Bow The Log Princess
Arrows
Bats
Arrows X-Bow The Log Princess
Arrows X-Bow The Log Princess
X-Bow The Log
Arrows Princess
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Princess
Arrows X-Bow The Log Princess
Arrows X-Bow The Log Princess
Arrows X-Bow The Log
Bats Arrows X-Bow Princess
Bats
Arrows X-Bow The Log
Arrows Princess
Arrows The Log Princess
Bats Skeleton Army X-Bow Princess
Arrows Princess
Arrows The Log
Princess
Arrows The Log Princess
Arrows
Bats The Log Princess
Bats Princess
X-Bow The Log Princess

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