My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Princess Lumberjack
Zap
Bats Inferno Tower Prince Princess
Barbarian Barrel
Inferno Tower Princess Lumberjack
The Log
Prince Princess Lumberjack
Earthquake
Inferno Tower
Arrows
Bats Princess
Royal Delivery
Bats Prince P.E.K.K.A Princess Lumberjack
Fireball
Inferno Tower Princess Lumberjack
Poison
Bats Inferno Tower Princess
Lightning
Inferno Tower Prince Lumberjack
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Lumberjack Inferno Tower Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Prince Lumberjack
Inferno Tower
Rocket
Prince
Bats Arrows Princess Lumberjack
P.E.K.K.A
Arrows Bats Princess Lumberjack
Princess
Prince P.E.K.K.A
Lumberjack
Bats Arrows Prince P.E.K.K.A

Defense Synergies 0 12

Bats
Inferno Tower Prince P.E.K.K.A Lumberjack
Arrows
Inferno Tower Prince P.E.K.K.A Lumberjack
Inferno Tower
Bats Arrows Prince Princess Lumberjack
Rocket
Prince
Bats Arrows Inferno Tower
P.E.K.K.A
Bats Arrows Princess
Princess
Inferno Tower P.E.K.K.A
Lumberjack
Bats Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack Bats Prince
Inferno Tower Rocket Prince P.E.K.K.A Lumberjack Bats
Inferno Tower Prince P.E.K.K.A Lumberjack Bats
Arrows Rocket Prince P.E.K.K.A Princess Lumberjack
Arrows Bats Lumberjack
Bats Inferno Tower Rocket Arrows Princess
Rocket Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Prince Princess Lumberjack
Inferno Tower Prince Lumberjack
Bats Arrows Princess Lumberjack
Arrows Inferno Tower Bats Princess
Inferno Tower Prince P.E.K.K.A Lumberjack Bats Rocket
Rocket Bats Arrows Prince P.E.K.K.A Princess Lumberjack
Inferno Tower P.E.K.K.A Prince Lumberjack
Inferno Tower Rocket Prince P.E.K.K.A Lumberjack
Bats Arrows Inferno Tower Prince P.E.K.K.A Lumberjack
Arrows Bats Prince Lumberjack
Arrows Bats Princess Lumberjack
P.E.K.K.A Inferno Tower Prince Lumberjack
Bats Arrows Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Prince P.E.K.K.A
Arrows Rocket Prince Lumberjack
P.E.K.K.A Lumberjack Bats Inferno Tower Rocket Prince
Rocket Prince P.E.K.K.A Lumberjack Bats Inferno Tower
Inferno Tower P.E.K.K.A Prince Lumberjack
Arrows Rocket Bats Princess
Rocket Prince P.E.K.K.A Bats Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Prince Lumberjack
Rocket P.E.K.K.A Bats Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Prince Lumberjack
Rocket P.E.K.K.A Arrows Prince
Rocket Prince P.E.K.K.A Inferno Tower Lumberjack
Princess
Inferno Tower Bats Rocket Prince P.E.K.K.A Lumberjack
Bats Arrows Inferno Tower P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket
Arrows Princess
Rocket Arrows
Arrows Rocket Prince
Rocket Arrows
Arrows Bats Rocket Princess
Arrows Princess
Arrows Princess
Arrows
Rocket Bats Prince Lumberjack
Rocket Arrows Prince Princess
Arrows Rocket Princess
Rocket Princess
Arrows Rocket Princess
Princess Arrows Prince
Rocket Arrows Princess
Arrows Rocket Princess
Arrows Rocket
Bats Rocket
Rocket Arrows Prince Princess
Rocket Arrows Princess
Rocket Prince
Rocket Arrows Princess
Rocket Prince
Rocket Arrows
Arrows Princess
Arrows Princess
Arrows Prince Princess
Rocket Arrows
Bats Arrows Princess
Rocket Bats
Arrows Rocket
Rocket Arrows Princess
P.E.K.K.A Prince
Rocket Arrows Princess
Bats Rocket Prince Princess
Rocket Arrows Princess
Arrows
Rocket Prince Princess Lumberjack
Arrows Princess
Rocket Arrows
Prince P.E.K.K.A
Bats Rocket Princess
Bats Rocket Princess
Rocket Prince Princess

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