My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Night Witch
Giant Snowball
Bats Minion Horde Skeleton Army Night Witch
Zap
Bats Minion Horde Skeleton Army Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army Night Witch
Royal Delivery
Bats Minion Horde Wizard Skeleton Army Night Witch
Fireball
Minion Horde Wizard Skeleton Army Night Witch
Poison
Bats Minion Horde Wizard Skeleton Army Night Witch
Lightning
Wizard Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Night Witch Minion Horde Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Night Witch

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Arrows
Golem Lightning Night Witch
Minion Horde
Golem
Wizard
Golem
Skeleton Army
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Bats Minion Horde Wizard
Night Witch
Golem Arrows

Defense Synergies 0 2

Bats
Arrows
Lightning
Minion Horde
Wizard
Skeleton Army
Skeleton Army
Wizard
Lightning
Arrows
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde Skeleton Army Bats Night Witch
Minion Horde Skeleton Army Bats Lightning Night Witch
Minion Horde Skeleton Army Night Witch Bats
Lightning Arrows Skeleton Army
Arrows Skeleton Army Bats Night Witch
Bats Minion Horde Lightning Arrows Wizard Night Witch
Lightning Arrows
Minion Horde Skeleton Army Night Witch
Skeleton Army Minion Horde Night Witch
Bats Minion Horde Skeleton Army Arrows Wizard Night Witch
Arrows Minion Horde Bats Wizard Night Witch
Minion Horde Skeleton Army Night Witch Bats Wizard Lightning
Wizard Skeleton Army Bats Arrows Minion Horde Night Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Lightning
Minion Horde Wizard Bats Arrows Skeleton Army Night Witch
Arrows Bats Minion Horde Wizard Skeleton Army Night Witch
Arrows Wizard Bats
Wizard Skeleton Army Bats Arrows Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Wizard Lightning
Skeleton Army Bats Minion Horde Lightning
Skeleton Army Lightning Bats Minion Horde Night Witch
Minion Horde Skeleton Army Night Witch
Arrows Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde Lightning Night Witch
Minion Horde Skeleton Army
Minion Horde Lightning Bats Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army Lightning Arrows
Skeleton Army Lightning Minion Horde Wizard Night Witch
Wizard Minion Horde Skeleton Army
Skeleton Army Bats Minion Horde Lightning Night Witch
Bats Arrows Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows
Wizard Arrows Minion Horde
Arrows Wizard Bats Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Bats Minion Horde Night Witch
Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde Wizard
Lightning Arrows
Bats Minion Horde Lightning Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Minion Horde Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Bats Arrows Minion Horde Wizard Night Witch
Lightning Bats Minion Horde Wizard
Lightning Minion Horde Night Witch
Lightning Arrows Minion Horde Wizard Night Witch
Lightning Arrows Minion Horde
Minion Horde
Arrows Wizard Lightning
Minion Horde Lightning Bats Skeleton Army Night Witch
Lightning Arrows Wizard
Arrows
Lightning Minion Horde Wizard
Arrows Wizard Lightning
Lightning Arrows
Minion Horde
Bats Minion Horde Lightning
Bats Lightning
Lightning

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