My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Balloon Lumberjack
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Valkyrie Wizard Balloon Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Bats Minion Horde Wizard Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Freeze Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Freeze

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Lumberjack
Arrows
Balloon Freeze Lumberjack
Minion Horde
Freeze Lumberjack
Valkyrie
Bats Balloon Lumberjack Wizard
Wizard
Valkyrie Balloon Lumberjack
Freeze
Balloon Arrows Minion Horde
Balloon
Bats Arrows Valkyrie Freeze Lumberjack Wizard
Lumberjack
Valkyrie Balloon Bats Arrows Minion Horde Wizard

Defense Synergies 0 12

Bats
Valkyrie Freeze Lumberjack
Arrows
Valkyrie Lumberjack
Minion Horde
Freeze
Valkyrie
Bats Arrows Wizard Freeze Lumberjack
Wizard
Valkyrie Freeze Lumberjack
Freeze
Bats Minion Horde Valkyrie Wizard Lumberjack
Balloon
Lumberjack
Bats Arrows Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Lumberjack Bats Valkyrie
Minion Horde Lumberjack Bats Valkyrie Freeze
Minion Horde Lumberjack Bats Valkyrie
Arrows Valkyrie Lumberjack
Arrows Freeze Bats Valkyrie Lumberjack
Bats Minion Horde Arrows Wizard Freeze
Arrows Valkyrie
Minion Horde Lumberjack
Minion Horde Valkyrie Lumberjack
Bats Minion Horde Valkyrie Arrows Wizard Freeze Lumberjack
Arrows Minion Horde Bats Wizard
Minion Horde Lumberjack Bats Valkyrie Wizard Freeze
Valkyrie Wizard Bats Arrows Minion Horde Freeze Lumberjack
Minion Horde Lumberjack
Minion Horde Freeze Lumberjack
Minion Horde Wizard Bats Arrows Valkyrie Lumberjack
Arrows Bats Minion Horde Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Bats Lumberjack
Lumberjack
Valkyrie Wizard Bats Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Lumberjack Bats Minion Horde Valkyrie
Valkyrie Lumberjack Bats Minion Horde
Minion Horde Valkyrie Lumberjack
Arrows Wizard Bats Minion Horde Freeze
Bats Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Freeze Bats Valkyrie
Minion Horde
Bats Minion Horde Valkyrie Lumberjack
Arrows Valkyrie
Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie
Bats Minion Horde Valkyrie Freeze Lumberjack
Bats Arrows Valkyrie Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Freeze
Arrows
Arrows Minion Horde
Arrows Valkyrie Freeze
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Bats Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats Minion Horde Lumberjack
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Bats Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Bats Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze

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