My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Musketeer Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Musketeer Valkyrie Wizard Witch
Fireball
Minion Horde Musketeer Wizard Witch
Poison
Bats Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Minion Horde Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Musketeer Valkyrie Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Musketeer

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage
Arrows
Minion Horde
Rage
Musketeer
Valkyrie
Valkyrie
Bats Musketeer Wizard Witch
Wizard
Valkyrie Rage
Rage
Minion Horde Witch Bats Wizard
Witch
Rage Valkyrie

Defense Synergies 1 5

Bats
Musketeer Valkyrie
Arrows
Valkyrie
Minion Horde
Musketeer
Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Wizard Witch
Wizard
Valkyrie
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard
Minion Horde Bats Musketeer Valkyrie Witch
Minion Horde Witch Bats Musketeer Valkyrie
Minion Horde Witch Bats Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer Valkyrie
Bats Minion Horde Musketeer Arrows Wizard Witch
Arrows Musketeer Valkyrie
Minion Horde Witch Musketeer
Minion Horde Musketeer Valkyrie
Bats Minion Horde Valkyrie Witch Arrows Musketeer Wizard
Arrows Minion Horde Musketeer Bats Wizard Witch
Minion Horde Bats Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Bats Arrows Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Wizard Bats Arrows Musketeer Valkyrie Witch
Arrows Bats Minion Horde Musketeer Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bats Musketeer
Musketeer
Valkyrie Wizard Bats Arrows Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Musketeer Valkyrie Wizard
Bats Minion Horde Musketeer Valkyrie Witch
Valkyrie Bats Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Arrows Wizard Bats Minion Horde Musketeer Witch
Bats Minion Horde Musketeer Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Bats Valkyrie Witch
Witch Minion Horde Musketeer
Bats Minion Horde Musketeer Valkyrie Witch
Arrows Valkyrie
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Musketeer Valkyrie Witch
Witch Bats Minion Horde Musketeer Valkyrie
Bats Arrows Valkyrie Minion Horde Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Valkyrie
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Bats Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Minion Horde Musketeer
Arrows Minion Horde Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Wizard Witch
Arrows Minion Horde Musketeer Wizard
Arrows
Bats Minion Horde
Arrows Musketeer Wizard
Arrows Valkyrie Wizard Witch
Minion Horde Musketeer
Arrows Wizard
Musketeer
Arrows Minion Horde Musketeer
Arrows Valkyrie Wizard Witch
Minion Horde Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Bats Arrows Minion Horde Musketeer Wizard Witch
Bats Minion Horde Musketeer Wizard Witch
Minion Horde
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Bats Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows
Minion Horde Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer
Bats Minion Horde Musketeer Witch
Bats Musketeer Witch
Musketeer Witch

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