My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Prince Night Witch
Giant Snowball
Bats Minion Horde Musketeer Night Witch
Zap
Bats Minion Horde Prince Night Witch
Barbarian Barrel
Musketeer Night Witch
The Log
Mini P.E.K.K.A Musketeer Prince
Earthquake
Arrows
Bats Minion Horde Night Witch
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Fireball
Minion Horde Musketeer Night Witch
Poison
Bats Minion Horde Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Prince Night Witch
Rocket
Minion Horde Musketeer Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Musketeer Night Witch Minion Horde Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Prince Golem
Arrows
Golem Mini P.E.K.K.A Prince Night Witch
Minion Horde
Prince Golem
Mini P.E.K.K.A
Bats Arrows Musketeer Golem
Musketeer
Mini P.E.K.K.A Prince Golem
Prince
Bats Arrows Minion Horde Musketeer Golem
Golem
Arrows Night Witch Bats Minion Horde Mini P.E.K.K.A Musketeer Prince
Night Witch
Golem Arrows

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Musketeer Prince
Arrows
Mini P.E.K.K.A Prince
Minion Horde
Mini P.E.K.K.A
Bats Arrows Musketeer
Musketeer
Bats Mini P.E.K.K.A
Prince
Bats Arrows
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Bats Musketeer Prince Night Witch
Minion Horde Mini P.E.K.K.A Prince Bats Musketeer Night Witch
Minion Horde Mini P.E.K.K.A Prince Night Witch Bats Musketeer
Arrows Mini P.E.K.K.A Prince
Arrows Bats Musketeer Night Witch
Bats Minion Horde Musketeer Arrows Night Witch
Arrows Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Bats Minion Horde Arrows Musketeer Night Witch
Arrows Minion Horde Musketeer Bats Night Witch
Minion Horde Mini P.E.K.K.A Prince Night Witch Bats Musketeer
Bats Arrows Minion Horde Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Bats Arrows Mini P.E.K.K.A Musketeer Prince Night Witch
Arrows Bats Minion Horde Musketeer Prince Night Witch
Arrows Bats Musketeer
Mini P.E.K.K.A Musketeer Prince
Bats Arrows Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Musketeer Prince
Bats Minion Horde Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Bats Minion Horde Musketeer Night Witch
Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Arrows Bats Minion Horde Musketeer
Mini P.E.K.K.A Prince Bats Minion Horde Musketeer Night Witch
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Bats Mini P.E.K.K.A Prince
Minion Horde Musketeer
Bats Minion Horde Mini P.E.K.K.A Musketeer Prince
Arrows Prince
Mini P.E.K.K.A Prince Minion Horde Night Witch
Minion Horde Musketeer
Bats Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Bats Arrows Minion Horde Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer Prince
Arrows Minion Horde
Arrows Bats Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Bats Minion Horde Mini P.E.K.K.A Musketeer Prince Night Witch
Arrows Minion Horde Musketeer Prince
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Bats Minion Horde Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Musketeer Prince
Arrows
Minion Horde Musketeer Prince Night Witch
Arrows
Musketeer Prince
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Bats Arrows Minion Horde Musketeer Night Witch
Bats Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Night Witch
Arrows Minion Horde Musketeer Night Witch
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Bats Musketeer Prince Night Witch
Arrows Musketeer
Arrows
Minion Horde Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Prince
Bats Minion Horde Musketeer
Bats Musketeer
Musketeer Prince

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