My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Furnace Balloon Lumberjack
Zap
Bats Minion Horde Furnace Balloon
Barbarian Barrel
Furnace Electro Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Bats Minion Horde Furnace
Royal Delivery
Bats Minion Horde Balloon Electro Wizard Lumberjack
Fireball
Minion Horde Furnace Balloon Electro Wizard Lumberjack
Poison
Bats Minion Horde Furnace Balloon Electro Wizard
Lightning
Furnace Balloon Electro Wizard Lumberjack
Rocket
Minion Horde Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Furnace Freeze Electro Wizard Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Furnace Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Arrows
Balloon Freeze Lumberjack
Minion Horde
Freeze Lumberjack
Furnace
Balloon
Freeze
Balloon Arrows Minion Horde
Balloon
Bats Arrows Freeze Lumberjack Furnace Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Bats Arrows Minion Horde Electro Wizard

Defense Synergies 0 11

Bats
Freeze Electro Wizard Lumberjack
Arrows
Furnace Lumberjack
Minion Horde
Freeze
Furnace
Arrows Electro Wizard Lumberjack
Freeze
Bats Minion Horde Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Furnace Freeze Lumberjack
Lumberjack
Bats Arrows Furnace Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Lumberjack Bats Furnace Electro Wizard
Minion Horde Furnace Lumberjack Bats Freeze Electro Wizard
Minion Horde Lumberjack Bats Furnace Electro Wizard
Arrows Lumberjack
Arrows Freeze Bats Furnace Electro Wizard Lumberjack
Bats Minion Horde Furnace Electro Wizard Arrows Freeze
Arrows Electro Wizard
Minion Horde Furnace Lumberjack
Minion Horde Electro Wizard Lumberjack
Bats Minion Horde Electro Wizard Arrows Furnace Freeze Lumberjack
Arrows Minion Horde Bats Furnace Electro Wizard
Minion Horde Furnace Lumberjack Bats Freeze Electro Wizard
Bats Arrows Minion Horde Furnace Freeze Electro Wizard Lumberjack
Minion Horde Furnace Electro Wizard Lumberjack
Minion Horde Furnace Freeze Electro Wizard Lumberjack
Minion Horde Bats Arrows Furnace Electro Wizard Lumberjack
Arrows Bats Minion Horde Furnace Electro Wizard Lumberjack
Arrows Furnace Freeze Bats Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Arrows Minion Horde Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Electro Wizard
Electro Wizard Arrows Lumberjack
Lumberjack Bats Minion Horde Furnace Electro Wizard
Lumberjack Bats Minion Horde Electro Wizard
Minion Horde Lumberjack
Arrows Furnace Bats Minion Horde Freeze Electro Wizard
Bats Minion Horde Furnace Electro Wizard Lumberjack
Minion Horde Lumberjack
Minion Horde Freeze Electro Wizard Bats
Minion Horde
Bats Minion Horde Lumberjack
Arrows Electro Wizard
Minion Horde Lumberjack
Minion Horde Furnace
Electro Wizard Bats Minion Horde Furnace Freeze Lumberjack
Bats Arrows Minion Horde Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Electro Wizard
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde Furnace
Arrows Bats Minion Horde Furnace Freeze
Arrows Minion Horde Furnace
Arrows Freeze
Arrows
Bats Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde Electro Wizard
Arrows
Arrows Minion Horde Freeze
Arrows Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows Freeze
Bats Minion Horde
Arrows Electro Wizard
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Furnace
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Minion Horde Furnace Electro Wizard
Electro Wizard Bats Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Bats Freeze
Arrows Electro Wizard
Freeze
Arrows
Minion Horde Electro Wizard Lumberjack
Arrows
Arrows
Minion Horde
Bats Minion Horde Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

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