My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Hog Rider Electro Wizard Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Rage
Arrows
Hog Rider Mega Knight
Hog Rider
Bats Arrows Rage Wizard Rocket Electro Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rocket
Hog Rider
Rage
Hog Rider Bats Wizard Electro Wizard
Electro Wizard
Hog Rider Rage Mega Knight
Mega Knight
Bats Arrows Hog Rider Wizard Electro Wizard

Defense Synergies 1 5

Bats
Electro Wizard Mega Knight
Arrows
Mega Knight
Hog Rider
Wizard
Electro Wizard Mega Knight
Rocket
Rage
Electro Wizard
Bats Wizard Mega Knight
Mega Knight
Arrows Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Bats Electro Wizard Mega Knight
Rocket Mega Knight Bats Electro Wizard
Bats Electro Wizard Mega Knight
Arrows Rocket Mega Knight
Arrows Bats Electro Wizard Mega Knight
Bats Rocket Electro Wizard Arrows Wizard
Rocket Arrows Electro Wizard Mega Knight
Electro Wizard Mega Knight
Bats Electro Wizard Arrows Wizard Mega Knight
Arrows Bats Wizard Electro Wizard
Mega Knight Bats Wizard Rocket Electro Wizard
Wizard Rocket Mega Knight Bats Arrows Electro Wizard
Electro Wizard Mega Knight
Rocket Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Electro Wizard
Arrows Mega Knight Bats Wizard Electro Wizard
Arrows Wizard Bats Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Bats Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Wizard Rocket Mega Knight
Mega Knight Bats Rocket Electro Wizard
Rocket Mega Knight Bats Electro Wizard
Mega Knight
Arrows Wizard Rocket Bats Electro Wizard
Rocket Bats Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Bats
Mega Knight Bats
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Bats Rocket
Bats Arrows Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Bats Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Bats Electro Wizard
Rocket Arrows Wizard Electro Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Wizard Electro Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Bats Arrows Wizard Electro Wizard
Rocket Electro Wizard Bats Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows Wizard
Electro Wizard Bats Rocket
Rocket Arrows Wizard Electro Wizard
Arrows
Wizard Rocket Electro Wizard Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Bats Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Electro Wizard Mega Knight

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