My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Prince Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Hog Rider Prince Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Prince Bandit Electro Wizard
Fireball
Hog Rider Wizard Bandit Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Bandit Hog Rider Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Prince Bandit
Arrows
Hog Rider Mirror Prince Bandit
Hog Rider
Bats Arrows Wizard Mirror Prince Bandit Electro Wizard
Wizard
Hog Rider Prince Bandit
Mirror
Arrows Hog Rider
Prince
Bats Arrows Hog Rider Wizard Electro Wizard
Bandit
Bats Arrows Hog Rider Wizard Electro Wizard
Electro Wizard
Hog Rider Prince Bandit

Defense Synergies 1 11

Bats
Prince Bandit Electro Wizard
Arrows
Mirror Prince Bandit
Hog Rider
Wizard
Prince Bandit Electro Wizard
Mirror
Arrows Electro Wizard
Prince
Bats Arrows Wizard Electro Wizard
Bandit
Bats Arrows Wizard Electro Wizard
Electro Wizard
Bats Wizard Mirror Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Bats Prince Bandit Electro Wizard
Prince Bats Bandit Electro Wizard
Prince Bats Bandit Electro Wizard
Arrows Prince
Arrows Bats Bandit Electro Wizard
Bats Electro Wizard Arrows Wizard
Arrows Bandit Electro Wizard
Prince
Prince Bandit Electro Wizard
Bats Electro Wizard Arrows Wizard Bandit
Arrows Bats Wizard Electro Wizard
Prince Bats Wizard Bandit Electro Wizard
Wizard Bats Arrows Prince Electro Wizard
Prince Bandit Electro Wizard
Prince Bandit Electro Wizard
Wizard Bats Arrows Prince Electro Wizard
Arrows Bats Wizard Prince Bandit Electro Wizard
Arrows Wizard Bats Bandit Electro Wizard
Prince Electro Wizard
Wizard Bats Arrows Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard Prince
Bandit Bats Prince Electro Wizard
Prince Bats Bandit Electro Wizard
Prince Bandit
Arrows Wizard Bats Electro Wizard
Prince Bats Bandit Electro Wizard
Prince
Electro Wizard Bats Prince Bandit
Bats Prince
Arrows Prince Electro Wizard
Prince Wizard Bandit
Wizard
Electro Wizard Bats Prince
Bats Arrows Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Prince
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Prince Electro Wizard
Arrows Wizard Prince Bandit Electro Wizard
Arrows Wizard
Bandit
Arrows Bandit
Arrows Prince
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Bats
Arrows Wizard Prince Bandit Electro Wizard
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Prince Bandit
Arrows Bandit
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
Prince
Arrows Wizard
Electro Wizard Bats Prince Bandit
Arrows Wizard Electro Wizard
Arrows
Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Prince
Bats Electro Wizard
Bats Electro Wizard
Prince Bandit Electro Wizard

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