My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Bats Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hog Rider Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Arrows
Hog Rider Lightning
Valkyrie
Bats Hog Rider Electro Wizard
Hog Rider
Bats Arrows Valkyrie Lightning Electro Wizard
Inferno Tower
Skeleton Army
Lightning
Hog Rider Arrows
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 9

Bats
Valkyrie Inferno Tower Electro Wizard
Arrows
Valkyrie Inferno Tower Lightning
Valkyrie
Bats Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Bats Arrows Valkyrie
Skeleton Army
Inferno Tower Electro Wizard
Lightning
Arrows
Electro Wizard
Inferno Tower Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Lightning Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Electro Wizard
Lightning Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Electro Wizard
Bats Inferno Tower Lightning Electro Wizard Arrows
Lightning Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Arrows
Arrows Inferno Tower Bats Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Lightning Electro Wizard
Valkyrie Skeleton Army Bats Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Lightning Electro Wizard
Bats Arrows Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Bats Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Bats Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Bats Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie Lightning
Skeleton Army Bats Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Skeleton Army Lightning Bats Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Bats Electro Wizard
Skeleton Army Bats Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Lightning Electro Wizard Bats Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Lightning Arrows Valkyrie Electro Wizard
Skeleton Army Lightning Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Bats Valkyrie Lightning
Bats Arrows Valkyrie Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows Electro Wizard
Lightning Electro Wizard Bats
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Bats Skeleton Army
Lightning Arrows Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard
Arrows Lightning
Lightning Arrows
Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Electro Wizard

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