My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Bandit Electro Wizard Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hog Rider Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Bandit Electro Wizard Lumberjack
Poison
Bats Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Hog Rider Electro Wizard Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Bandit Lumberjack
Arrows
Hog Rider Bandit Lumberjack Mega Knight
Hog Rider
Bats Arrows Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower
Bandit
Bats Arrows Hog Rider Electro Wizard Lumberjack Mega Knight
Electro Wizard
Hog Rider Bandit Lumberjack Mega Knight
Lumberjack
Bats Arrows Hog Rider Bandit Electro Wizard Mega Knight
Mega Knight
Bats Arrows Hog Rider Bandit Electro Wizard Lumberjack

Defense Synergies 2 16

Bats
Inferno Tower Bandit Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight Inferno Tower Bandit Lumberjack
Hog Rider
Inferno Tower
Electro Wizard Bats Arrows Bandit Lumberjack Mega Knight
Bandit
Bats Arrows Inferno Tower Electro Wizard Lumberjack Mega Knight
Electro Wizard
Inferno Tower Bats Bandit Lumberjack Mega Knight
Lumberjack
Bats Arrows Inferno Tower Bandit Electro Wizard
Mega Knight
Arrows Bats Inferno Tower Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Lumberjack Bats Bandit Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Bandit Electro Wizard
Inferno Tower Lumberjack Bats Bandit Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Bandit Electro Wizard Lumberjack Mega Knight
Bats Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower Lumberjack
Inferno Tower Bandit Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Arrows Bandit Lumberjack Mega Knight
Arrows Inferno Tower Bats Electro Wizard
Inferno Tower Lumberjack Mega Knight Bats Bandit Electro Wizard
Mega Knight Bats Arrows Electro Wizard Lumberjack
Inferno Tower Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Arrows Inferno Tower Electro Wizard Lumberjack
Arrows Mega Knight Bats Bandit Electro Wizard Lumberjack
Arrows Bats Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Bats Arrows Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Arrows Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats Inferno Tower Electro Wizard
Lumberjack Mega Knight Bats Inferno Tower Bandit Electro Wizard
Inferno Tower Bandit Lumberjack Mega Knight
Arrows Bats Electro Wizard
Bats Inferno Tower Bandit Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Inferno Tower Bandit
Inferno Tower
Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Inferno Tower Bandit Lumberjack
Mega Knight
Inferno Tower Electro Wizard Bats Lumberjack
Bats Arrows Mega Knight Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Electro Wizard Lumberjack
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Bandit Electro Wizard Mega Knight

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